4.3 on the PTR
Moderators: Texaporte, sphie, Pocky
Re: 4.3 on the PTR
no real tanking changes for druids/warriors/paladins, but i think i hear Dorian and dk tanks everywhere cheering over the death strike/blade barrier change.
Re: 4.3 on the PTR
Interesting changes about:
Resto Druid suckage:
Wild Growth heals for 20% less and the glyph increases the cd by 2s.
Feral Druid Awesomeness:
Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
Shaman:
* Wind Shear was a little too good, so it got nerfed to holy hell: 25s cd with Elemental talents bringing it back down to 5s. I guess it's still better that druids. Our intr is still only done in feral form and has a 1m cd unless you're feral spec'd.
* There used to be this hoaky way to do aoe where you cast flame shock on different targets and fire nova on cd. With talents Fire Nova would increase the duration
of the flame shock and fire nova would emit from the flame shocked targets. While it sounds neat, it was always more of a pain to set up... plus with the
cds on FS/FN things died before you could get it really rolling.
They removed fire nova increasing flame shock on targets.
* To counter act the loss of this hoaky AoE, talented chain lightning no longer has a cooldown!
* Earthquake buffed... maybe it'll hurt more than being tickled by 100 funny looking monkeys on a hot day in Deadmines.
* Ancestral Healing changed around a bit. I remember back in LK it used to over heal more than not, so it was somewhat useless. Now it increases the targets max health by 10% of the healing done for 15s. This could be interesting.
Priest:
* Divine Hymm is now a bit more like Tranquility - hits more people and talented down to 3m.
* Glyph of Circle of Healing increases the mana cost by 20% (not that we have any holy priests)
Resto Druid suckage:
Wild Growth heals for 20% less and the glyph increases the cd by 2s.
Feral Druid Awesomeness:
Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
Shaman:
* Wind Shear was a little too good, so it got nerfed to holy hell: 25s cd with Elemental talents bringing it back down to 5s. I guess it's still better that druids. Our intr is still only done in feral form and has a 1m cd unless you're feral spec'd.
* There used to be this hoaky way to do aoe where you cast flame shock on different targets and fire nova on cd. With talents Fire Nova would increase the duration
of the flame shock and fire nova would emit from the flame shocked targets. While it sounds neat, it was always more of a pain to set up... plus with the
cds on FS/FN things died before you could get it really rolling.
They removed fire nova increasing flame shock on targets.
* To counter act the loss of this hoaky AoE, talented chain lightning no longer has a cooldown!
* Earthquake buffed... maybe it'll hurt more than being tickled by 100 funny looking monkeys on a hot day in Deadmines.
* Ancestral Healing changed around a bit. I remember back in LK it used to over heal more than not, so it was somewhat useless. Now it increases the targets max health by 10% of the healing done for 15s. This could be interesting.
Priest:
* Divine Hymm is now a bit more like Tranquility - hits more people and talented down to 3m.
* Glyph of Circle of Healing increases the mana cost by 20% (not that we have any holy priests)
Re: 4.3 on the PTR
Boo-urns. No more spellpower axe mainhand entertainment.Mental Quickness has been slightly revamped - Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power.
Lava Splash! I get a sinking feeling this will be the new Howling Blast in terms of CC-bane. But it's gonna be hilarious for AoE packs!Improved Lava Lash now increases the damage of Lava Lash by 10% for each application of Searing Flames, now also causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards.
And, of course, something relevant to all my 85s (and at the same time, not really relevant):
...not that it seems to matter, especially if this one's not a typo!Abomination's Might/Trueshot Aura/Unleashed Rage now increases melee attack power by 20% and ranged attack power by 10%.
Blessing of Might now increases attack power by 20%.
Game design is not a service industry. -Bashiok, Blue cat herder
Re: 4.3 on the PTR
According to Ghost Crawler:
So you are spot on about spell power weapons.We changed Mental Quickness and Flametongue Weapon to hopefully put a nail in the coffin of Enhancement shaman using spellpower weapons. We want Enhancement using melee weapons. Players who have been doing so should notice no change in their DPS. Players who have been using caster weapons or armor will find that gear is no longer useful to them.
Re: 4.3 on the PTR
You have no idea how happy this makes me. And the big kicker is outbreak having a 30 second cooldown now, no longer must I burn a deathstrike to reapply the debuffs I need to survive. Oh hit and expertise I'm gonna miss you, but not that much.no real tanking changes for druids/warriors/paladins, but i think i hear Dorian and dk tanks everywhere cheering over the death strike/blade barrier change.
Re: 4.3 on the PTR
WTF Wrath isn't green any more! It's a nature spell... it's all orange and weird. I like the new lightning bolt. It's more like I'd I'd think actual lighting coming out of your hands and hitting a target would look like. I'm indifferent on the new shadow bolt.
http://www.youtube.com/watch?v=h3VLPj1Lllc
http://www.youtube.com/watch?v=h3VLPj1Lllc


