Patch 4.1 incoming

Nothing specific

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Daewen
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Patch 4.1 incoming

Post by Daewen »

http://www.mmo-champion.com/content/226 ... i-Features

Big patch coming! Besides the new heroic dungeons, many class changes in there- better check up on them now, rather than discover them later!
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Logos
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Re: Patch 4.1 incoming

Post by Logos »

OMG. If any of you have gone on heroics with me, you've seen me screw up sometimes by targeting a new mob and firing, sometimes causing problems <ahem> and you would listen to me swear I didn't tab target (I still swear it!). Well, I could never find the interface option to stop this from happening and now I know why - it was a bug and it's being fixed in 4.1:

Hunter Bug Fixes
  • Hunters will no longer automatically acquire a new target if the current target dies in the middle of a cast.
Two other annoying bugs are being fixed as well:
  • Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option enabled.
    Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player.
And some nice things for hunters:
  • Multi-Shot damage has been increased by 250%.
    Tame Beast now tames pets to match the hunter's level, rather than 3 levels below.
    The Feed Pet ability now instantly heals 50% of the pet's health. Cannot be used in combat. Requires diet-appropriate food.
    The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.
    Multi-Shot now properly has a 1-second global cooldown.
Now if we could only create macros with Trap Launcher, we'd be good to go.
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tethealla
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Re: Patch 4.1 incoming

Post by tethealla »

There are some cool things in this patch... but it's the little things that get me excited

Like:
* A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses.
Thunderfly
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Re: Patch 4.1 incoming

Post by Thunderfly »

Logos wrote:Multi-Shot damage has been increased by 250%.
This.

The removal of Volley didn't reconcile with the damage output combined with the focus cost of Multi-Shot. It's not that I would want a like-for-like Volley-to-Multi-Shot conversion, but even with an AoE trap and multi-shot, the damage output is currently significantly lower than it ever was pre-Cataclysm. So, I'm pleased to see this buff. At the very least, this will help us out with Magmaw, OmNomNom, Cho'gall, and myriad other fights that require multi-add burndown. This is good mojo.
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tethealla
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Re: Patch 4.1 incoming

Post by tethealla »

I downloaded the patch this morning. The streaming portion was about 130mb.
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