Too Much Hit

Specs, talents, roles, synergies, and other discussions.

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Thunderfly
Posts: 103
Joined: Sun Jan 03, 2010 10:46 pm

Too Much Hit

Post by Thunderfly »

I should keep better track of my secondary stats. Looking at this week's WoL charts and my Armory stats, I've got too much hit, to the tune of about 200. Since Hit is capped at 8%, that means I've got a whole lot of wasted stat going on.

The problem is that a lot of Hunter gear almost always has a +Hit somewhere; either by design, by gem bonus, or by set. I've replaced enchants where I can (for example, replaced the +20 Hit on my gloves with +35 Agi), but I'm still waaaayyyy over-Hit-rated. There are some items I desperately need to replace - my two trinkets and the L232 gear - but the choices are either emblem items, which come with not insignificant +Hit, or hope for certain drops and a good subsequent roll.

My issue is that I can't see what else I can do to reduce my Hit and replace it with something useful and uncapped, like Crit. Other than continue to run ICC with you all and pug ToGC when I can, it *feels* like I'm not maximizing my potential with the gear I already have.

Can anyone who has a deeper understanding of the effects of too much Hit comment and throw some ideas my way?
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Ustinov
Posts: 49
Joined: Thu Oct 01, 2009 10:33 am

Re: Too Much Hit

Post by Ustinov »

Basically, ~t9-10 gear we're pretty much past the need for gemming/enchanting for hit, between the Ashen Verdict ring, Frost emblem belt, and either the Onyxia pendant you're wearing now or its logical upgrade, Wodin's Lucky Necklace. Socket bonuses that add to hit rating might as well be blank, really.

Gah, Mark of Supremacy. That thing's been like an albatross for me two characters running. :p

Ok, the thing about hit rating and hunters is that it's absolutely vital to a very specific point (8%), after which it becomes completely useless. 8% corresponds to about 264 rating, which you're easily matching even without the Mark of Supremacy, so that's probably a safe enough piece to chuck early. In terms of purchasable trinkets, Herkuml War Token's a good enough replacement; haste isn't exactly a high-value stat, but it'll definitely do more for you than the hit rating you're currently staring at. The AP boost is nice, too; not quite as burst-happy as an on-use trinket but it's basically always on after the first few cycles of a fight.

If you've got about 15k gold or so burning a massive hole in your pocket, I suppose you could buy a Battered Hilt and get a pretty good sword to not ever actually swing. :)
Game design is not a service industry. -Bashiok, Blue cat herder
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hung
Posts: 342
Joined: Tue Jan 27, 2009 2:39 pm

Re: Too Much Hit

Post by hung »

You may want to talk to mages. They're in a similar position with regard to cloth. +hit = dps, no hit =? healing.

As you progress into cutting edge level progression, the mean time between upgrades becomes higher and higher. You can go for weeks in ICC with no upgrades :( . The best way to know which pieces to roll on: do your homework ahead of time :ugeek: . Know what each boss drops, and have a priority list. Then when you see one such piece drop, weigh it against your list.

Advice: If a piece of loot ranks not too high on your list, and other people are rolling on it aggressively, then pass. It will better your odds if another piece drops later. While we do not have any official loot rules that extend past a single raiding night (except for tokens), don't underestimate what a gentle reminder of passed rolls can do in subsequent runs ;)
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Chamomile
Posts: 326
Joined: Thu Jan 22, 2009 10:34 am

Re: Too Much Hit

Post by Chamomile »

I'm in the same boat, but once I drop my t10 pants in favor of the t10 hat and the crafted dps pants, I'll be under hit by about 20ish. Until then I'm around 60 over with not terribly much available for swapping.
Thunderfly
Posts: 103
Joined: Sun Jan 03, 2010 10:46 pm

Re: Too Much Hit

Post by Thunderfly »

Thanks for the input. It's as much a priority for me to get Hit balanced as much as raise my DPS, so this gives me some ideas to work with. At least having too much hit isn't directly detrimental, I just can't stand all that wasted stat!
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Ishildur
Posts: 119
Joined: Wed Sep 30, 2009 10:52 am

Re: Too Much Hit

Post by Ishildur »

Don't worry about it too much. In the last months or so I've gone from being well over 100 over the cap, to being 60 points under the cap, to being now just over it. The culprits were just a few pieces of gear that shifted, there's simply such high stats on those few pieces that it made a lot of difference. One piece I upgraded out of had around 70 hit alone. It bugged me when I was around what, 380ish hit rating, but there was literally nothing I could do other than wait to upgrade out of the hit, I had no hit gems or enchants to swap out. And I checked and found that none of the other pieces of slightly lower ilvl I had would yield a dps upgrade - so don't downgrade just to shed hit unless you're certain it will yield an increase, a lot of the time the overall reduction in other stats from going down an ilvl means you won't (trinkets being the exception here).

I just looked at your profile, the only thing that springs to mind is if you have any other trinket to replace the hit trinket. The +crit heroism/brewfest trinket might even be an upgrade if you have one of those in your bank since you're getting nothing from the passive on the mark (it was for me for a while due to the same +hit overflow problem) and the difference in the proc/use is small enough that the passive might outweigh the higher ilvl factor. If you don't, don't go out and buy one though, you're probably better off using the emblems on something else while waiting on a better drop.
Logos
Posts: 163
Joined: Fri Jan 30, 2009 6:58 pm

Re: Too Much Hit

Post by Logos »

Anna is right - sometimes you just have to wait for drops, but here's a small list of things you can do in the meantime:

no head enchant
lesser shoulder enchant
shoulder hit gem (replace with non hit)
lesser cape gem
3 lesser chest gems
lesser chest enchant
no wrist enchant
no wrist gem
you have AP chant on gloves (use agility)
you have AP chant on boots (use agility)
lesser AP chant on main weapon

Talents
copy Hildur's

Glyphs
copy Hildur's
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Ustinov
Posts: 49
Joined: Thu Oct 01, 2009 10:33 am

Re: Too Much Hit

Post by Ustinov »

Well, head (Ebon Blade) and shoulder (Sons of Hodir) enchants require faction reputation, so that's a bit more time consuming than most, especially since the Sons don't have a tabard to abuse and instead force you to pay with your body and service their bizarre fetishes. The other enchants, tho? Just give me a poke when I'm on and I can fix most of those problems. :)

Hildur's talent setup is kinda specific to her gear/glyphs; 1/3 Expose Weakness might cause some uptime loss without her (patently ridiculous :p) Ex. Shot crit frequency to back it up. It looks like the other major differences are buffs for Black Arrow, which always looks so good from my rose-tinted neighbor's-lawn point of view. For the most part I'll defer to the SV specialists for the rationale behind talent decisions seeing as I'm the poster boy for redheaded-stepchild specs.
Game design is not a service industry. -Bashiok, Blue cat herder
Ishildur
Posts: 119
Joined: Wed Sep 30, 2009 10:52 am

Re: Too Much Hit

Post by Ishildur »

Expose weakness is indeed very dependent on gear, I used to have more points in it some time ago since it would fall off too often with only one point in it. The rule of thumb is I believe 45% selfbuffed crit and you can go to 1 point in it without a loss in dps, once raid buffs are factored in even in 10m it should be up nearly all the time while shooting. There's a few talents in survival that simply come down to stats whether or not they're worth it. So long as you have the essentials you can be ok playing around a bit with the fringe talents - yields from stuff like Noxious Stings, Hunting Party, IAotH and Resourcefulness vary depending on your crit and haste and even set bonus.

As for sons of Hodir these days I wouldn't bother with the dailies, get the little relic thingies and turn those in, way higher rep now a days, and I might have some spares of those laying around I can send ya. Oh and I'll shoot ya a mail with something else that should help a bit that I noticed regarding gems.
Logos
Posts: 163
Joined: Fri Jan 30, 2009 6:58 pm

Re: Too Much Hit

Post by Logos »

I acknowledge there is a gear issue with such things as Expose Weakness, etc. But it seems like Thunder's talents diverge enough from the standard Survival build that he should take a look at it. Check out http://femaledwarf.com and load up your profile and just fiddle with the various spec options (look at mine, Hildur's, etc) and see which one gives the most dps.
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