So we tried this guy last night in our 10-man, and we learned a lot of valuable lessons. These include:
- We're supposed to tank him at the stairs, so that some of the add packs get to him really slowly.
- On top of that, melee stays on the heart during his tired phase (think Curator). Ranged takes care of scrapbots as they get close (heck, healers can throw out some AoEs here if they can afford it - incoming damage will be at a minimum in this phase)
- Demo shout is WAY more valuable than commanding shout in this fight, since all of his normal attacks are physical swings. Demo shout (especially improved) will cut his damage by like 20%.
- Don't bother killing pummelers from the tired phase... until he's tired again. Then we'll have a little spare time to kill some spare pummelers, but the melee should still probably stay on the heart.
Anything else we learned that's transferrable to 25-man?
XT-002 Deconstructor
Moderators: Texaporte, sphie, Pocky
Re: XT-002 Deconstructor
Doesn't killing the heart switch the encounter to hard mode..?
Re: XT-002 Deconstructor
Yes, but it has 1.8 million HP and it goes back to full health between phases. Just plain damaging it does double damage to XT. I read that if you heroism and take the heart down to like 10% in the first phase, it goes straight from 75% to like 52%. Then you bring it back to phase 2, and... then you concentrate on adds because there will be a ton of them.Chamomile wrote:Doesn't killing the heart switch the encounter to hard mode..?
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Pocky
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Re: XT-002 Deconstructor
Thankfully, Demoralizing Shout is an enemy debuff, and thus doesn't get overridden by Commanding or Battle Shout, so the warriors can keep it up every 30ish seconds. For me, it's a basic part of my rotation, so wherever I'm tanking adds, that area should be covered. I'll try to move closer to him so he gets caught in the effect.Texaporte wrote:So we tried this guy last night in our 10-man, and we learned a lot of valuable lessons. These include:
- We're supposed to tank him at the stairs, so that some of the add packs get to him really slowly.
- On top of that, melee stays on the heart during his tired phase (think Curator). Ranged takes care of scrapbots as they get close (heck, healers can throw out some AoEs here if they can afford it - incoming damage will be at a minimum in this phase)
- Demo shout is WAY more valuable than commanding shout in this fight, since all of his normal attacks are physical swings. Demo shout (especially improved) will cut his damage by like 20%.
- Don't bother killing pummelers from the tired phase... until he's tired again. Then we'll have a little spare time to kill some spare pummelers, but the melee should still probably stay on the heart.
Anything else we learned that's transferrable to 25-man?
Re: XT-002 Deconstructor
We finished XT-002 on our Wednesday 10-man, and this is how it worked:
- Tex pulled XT-002 to the stairs in the back of his room. This helps in phase 2, since you only have to worry about the back piles for adds. A slow or two in the front of the room helps phase 2.
- When someone was hit by a Light Bomb or Gravity Bomb, they immediately ran off to the side (ranged DPS and healers were positioned toward the center of the room, spread out to avoid bombing each other)
- During the weakened phase, we had 3 DPS (and a healer with spare mana, and Tex) keep attacking the heart. This did a very significant chunk of damage to him.
- Salessa took on the Pummelbots and we ignored them until later phases. Incidental AoE did fine, and we paid a little extra attention to Salessa during tantrums.
- Heroism was blown on the first Weakened phase - we didn't kill the heart, but we shortened the 75% to 50% phase significantly, reducing the number of Tantrums per phase and taking a huge load off of the healers.
- We had 2 AoE classes watching the piles during the weakened phase - scrapbots are very easy to kill, so one aoe usually takes care of them.
- After the weakened phase ended, we had a few melee peel off to make sure the scrapbot packs were finished off, then went back to killing XT.
Lather, rinse, repeat, and win!
- Tex pulled XT-002 to the stairs in the back of his room. This helps in phase 2, since you only have to worry about the back piles for adds. A slow or two in the front of the room helps phase 2.
- When someone was hit by a Light Bomb or Gravity Bomb, they immediately ran off to the side (ranged DPS and healers were positioned toward the center of the room, spread out to avoid bombing each other)
- During the weakened phase, we had 3 DPS (and a healer with spare mana, and Tex) keep attacking the heart. This did a very significant chunk of damage to him.
- Salessa took on the Pummelbots and we ignored them until later phases. Incidental AoE did fine, and we paid a little extra attention to Salessa during tantrums.
- Heroism was blown on the first Weakened phase - we didn't kill the heart, but we shortened the 75% to 50% phase significantly, reducing the number of Tantrums per phase and taking a huge load off of the healers.
- We had 2 AoE classes watching the piles during the weakened phase - scrapbots are very easy to kill, so one aoe usually takes care of them.
- After the weakened phase ended, we had a few melee peel off to make sure the scrapbot packs were finished off, then went back to killing XT.
Lather, rinse, repeat, and win!
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Pocky
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Re: XT-002 Deconstructor
As a note to the offtank dealing with Pummelbots - they don't do a high amount of damage, but they DO have a short knockback; watch your placement, and try to avoid getting knocked into the Boombots, which will still do a fair chunk of damage. By the time we killed them, I had six of them with no problem (partly in thanks to awesome healing).Texaporte wrote:We finished XT-002 on our Wednesday 10-man, and this is how it worked:
- Tex pulled XT-002 to the stairs in the back of his room. This helps in phase 2, since you only have to worry about the back piles for adds. A slow or two in the front of the room helps phase 2.
- When someone was hit by a Light Bomb or Gravity Bomb, they immediately ran off to the side (ranged DPS and healers were positioned toward the center of the room, spread out to avoid bombing each other)
- During the weakened phase, we had 3 DPS (and a healer with spare mana, and Tex) keep attacking the heart. This did a very significant chunk of damage to him.
- Salessa took on the Pummelbots and we ignored them until later phases. Incidental AoE did fine, and we paid a little extra attention to Salessa during tantrums.
- Heroism was blown on the first Weakened phase - we didn't kill the heart, but we shortened the 75% to 50% phase significantly, reducing the number of Tantrums per phase and taking a huge load off of the healers.
- We had 2 AoE classes watching the piles during the weakened phase - scrapbots are very easy to kill, so one aoe usually takes care of them.
- After the weakened phase ended, we had a few melee peel off to make sure the scrapbot packs were finished off, then went back to killing XT.
Lather, rinse, repeat, and win!

