Highmaul Raid Logs
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- TheCrankyTank
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- Werehamster
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Re: Highmaul Raid Logs
Yes. Although I think I managed to mess this up by not deleting the previous logs, it looks like this report has the last two weeks in it.
12/30/14 ..ish
https://www.warcraftlogs.com/reports/vgHKN8M3LQVAcWYy
12/30/14 ..ish
https://www.warcraftlogs.com/reports/vgHKN8M3LQVAcWYy
- Werehamster
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Re: Highmaul Raid Logs
Mmm... Absorb calculation: Fail
- Werehamster
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Re: Highmaul Raid Logs
It is interesting to me how the two logging mods/systems can deviate so much. Any idea why that is?
Re: Highmaul Raid Logs
No clue. With the detail from Andy's, I'm presuming there's an interface mod that tracks a larger set of data. Mine's the parsed output from the built-in /combatlog output.
- Werehamster
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Re: Highmaul Raid Logs
The larger set of data is actually a built in Blizzard thing, it's something like "save detailed log information" somewhere in the interface settings.
I don't think it has to do with the website, it has to do with the underlying data. The main reason why data differs has to do with placement in the fight... events are only passed between server and client if your character is within a certain distance of the event. Since we can be spread out, we see a different subset of events. This is also the reason why people in pugs will often try to say "but I'm #1 on my recount" because you always see all the damage you do, but aren't guaranteed to see 100% of other people's.
This is why Recount tries to sync (and people get that "Character-Uldum is not found" error) to try and get the most complete set of data it can for the most "true" report.
I don't think it has to do with the website, it has to do with the underlying data. The main reason why data differs has to do with placement in the fight... events are only passed between server and client if your character is within a certain distance of the event. Since we can be spread out, we see a different subset of events. This is also the reason why people in pugs will often try to say "but I'm #1 on my recount" because you always see all the damage you do, but aren't guaranteed to see 100% of other people's.
This is why Recount tries to sync (and people get that "Character-Uldum is not found" error) to try and get the most complete set of data it can for the most "true" report.


