I think we all (ok, not all of us, and some more than others) made some mistakes last night that can easily be rectified. Speaking only for DPS:
1. Don't worry about your damage as much as other fights. Worry primarily about keeping yourself alive. This means 2 things: a) learning how to watch for Lava Walls from either side, and learning where that safe spot is for either direction and b) watching out for Void Zones (esp for melee, but true for range as well).
2. The above statement is true except for once in the fight - after the first Drake comes down and the tank picks him up, we will get our first Lava Wave. This happens at basically the same point every time. Don't feel like you have to jump right in on the Drake at this point. Make sure you are clear of the Lava Wall. As soon as the first Lava Wave passes (and since you were totally waiting for it, you didn't get hit by it), then we burn down that drake as fast as possible. Pop Heroism. Pop Rapid Fire, Mirror Image, every trinket, etc. Save your cooldowns for this moment. If they are macroed, unmacro them for this fight. We should be able to get him close to death by the next Lava Wave. This is the critical point of the fight in some ways. If we all survive this next Lava Wave, we should have a good chance, since a) we will then kill the first Drake shortly thereafter, b) we will then clear the little mobs in quick order and c) have a few moments to get into our new position for Drake #2.
3. Drake #2 is a little different. It's a steady fight without any need to burst at any point. The only thing that is different is your position. Range should try to move closer to the middle of the platform so they can jump in the portal as soon as it is up. That's the most important thing about this phase: getting in the portal asap. If we get in the portal, our healers will make it and so will we. I think we decided that we do kinda need a pseudo-tank and a pseudo-healer inside the portal. That means Mufhintop (or whomever) needs to really anticipate the portals well and get in there first to start getting threat.
If we do these things, I don't see why we can't kill that 2nd Drake with ease and once that's done, it's easy street. Maybe tanks, healers or melee dps have some other suggestions.
Sarth+2 Strat/Comments
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- Werehamster
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Re: Sarth+2 Strat/Comments
Rule # 3. DDIAF. And if you don't know what this means, it means, "Don't Die in a Fire" and that's all it means and that's all you have to do.

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Byron
Re: Sarth+2 Strat/Comments
As ever, the most important thing in life is to not be on fire.
Re: Sarth+2 Strat/Comments
I think we did fine. At first try, I got hit by the fire, but actually once we've done it a few times, we got the hang of most things and were doing a lot better. Paying attention and anticipating is the key, I think. Sometimes though, I do wish I have a bigger screen than my 15" laptop screen, cuz then I can see more of what's happening easier.
I think one time we actually made it to the 3rd portal of the 2nd drake, but when us portal people came out (after chasing the portal boss back and forth cuz of lack of tank), the rest of the raid already wiped so we ran for our dear lives ^^;;;
So, just a couple of questions - should 1 or 2 dps need to actually stay out of the 2nd drake's portal because there might be other adds doing bad things to the drake tanks/healers, or is this not necessary?
Another question - is the place we're tanking the 2nd drake the best position to do it, or could there be a better spot. I'm thinking in terms of improving the distance we (melee) have to run from the 2nd drake to its portal.
I think one time we actually made it to the 3rd portal of the 2nd drake, but when us portal people came out (after chasing the portal boss back and forth cuz of lack of tank), the rest of the raid already wiped so we ran for our dear lives ^^;;;
So, just a couple of questions - should 1 or 2 dps need to actually stay out of the 2nd drake's portal because there might be other adds doing bad things to the drake tanks/healers, or is this not necessary?
Another question - is the place we're tanking the 2nd drake the best position to do it, or could there be a better spot. I'm thinking in terms of improving the distance we (melee) have to run from the 2nd drake to its portal.
Re: Sarth+2 Strat/Comments
I think the reason that you came out to everyone being deaded was because the healer(s) managed to die in either a fire or a ring of darkness. Don't think we should change the strat, just not fail.
Re: Sarth+2 Strat/Comments
Does DPS take damage simply by staying out of the portal, or do they take damage only when they damage Drake #2?

Re: Sarth+2 Strat/Comments
they take damage when they deal damage

