crowd control

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tethealla
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crowd control

Post by tethealla »

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4.2 patch note:
Crowd Control

Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
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Chamomile
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Re: crowd control

Post by Chamomile »

...because it was too difficult before? Kinda like putting damage on the stack, I guess.
Texaporte
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Re: crowd control

Post by Texaporte »

Three words:

Bastion. Of. Twilight.
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Chamomile
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Re: crowd control

Post by Chamomile »

Pfft... If we're able to do it, anyone else should be able to also.
Ustinov
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Joined: Thu Oct 01, 2009 10:33 am

Re: crowd control

Post by Ustinov »

I don't expect everyone to be willing to learn the synchronized Freeze Trap sequence Hildur and I have to do on pretty much a weekly basis. Then again, you know me and stupid trap tricks. I'll find another puzzle pull that needs a trappin' eventually.
Game design is not a service industry. -Bashiok, Blue cat herder
Devinoch
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Joined: Sun Jan 25, 2009 10:24 pm

Re: crowd control

Post by Devinoch »

Repentance will definitely feel more like "God wants me to tell you to sit there and think about what you've done!"

We can call it "Holy Time Out" from now on. And the mob can be angry at God, not me.
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Ishildur wrote:Te eatin of rapes is serious usiness!
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Camyu
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Re: crowd control

Post by Camyu »

I believe you pallies call it The Light, not God...

And going a bit off-topic here, pallies get their powers from The Light, druids from nature, shamans from the elements, and priests from... words. Word.
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