Patch 4.1 IS LIVE

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Moderators: Texaporte, sphie, Pocky

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Dorian
Posts: 94
Joined: Tue Sep 15, 2009 2:16 am

Patch 4.1 IS LIVE

Post by Dorian »

Remember to update your add ons.
Texaporte
Posts: 552
Joined: Thu Jan 22, 2009 11:18 am

Re: Patch 4.1 IS LIVE

Post by Texaporte »

Yay patch day bugs!
Omnitron appears to be bugged. After a couple of switches, robots deactivate and fail to reactivate.
WHEEEEEE
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hung
Posts: 342
Joined: Tue Jan 27, 2009 2:39 pm

Re: Patch 4.1 IS LIVE

Post by hung »

Omnomnom was very... shall we say, interesting.

iiiiiinteresting, .... but Stupid~!
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tethealla
Posts: 313
Joined: Wed Apr 14, 2010 8:42 am
Location: Campbell, CA
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Re: Patch 4.1 IS LIVE

Post by tethealla »

Today's hotfix:
Summoning combat pets/guardians should no longer cause any issues with the Omnotron Defense System golems becoming activated.
So it was my Dark Phoenix Hatchlings fault. He didn't know any better. Oh wait, it says combat pets, not non-combat pets. I guess it was the water elemental's fault then. At least he got to kick some ass while causing havoc.

Also:
Poison Bombs that Toxitron summons correctly prioritize ranged targets over melee targets first.
I noticed I was getting fixated more often. I figured it was that it was 10man vs 25.... just less people, therefore roll of the dice, I'd be fixated more often.
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hung
Posts: 342
Joined: Tue Jan 27, 2009 2:39 pm

Re: Patch 4.1 IS LIVE

Post by hung »

even so: toxitron bombs shouldn't go after the toxitron tank... which they did for us, almost every time. There was 1 spwn when i got fixated by 2 separate bombs ~_~....

Clearly working as intended for a patch day boss, but thankfully they're removing that functionality.
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