I have added some more columns and they should be pretty self explanatory. A new feature I've added is the color coding depending on their DPS on the encounter. The characters highlighted in green are the ones who pulled their weight in the encounter. The characters highlighted in red are those that did not meet the minimum DPS requirements to beat the encounter. The Schadenfreude accounting division (I am actually part of this one) calculated the amount of DPS an individual DPS needs to be able to pull their weight in the encounter. We divided the total health of the mob by the enrage timer to get the required total DPS. Dividing that by the number of likely DPS (in a 25 man encounter it's 17), and we got 12,631 DPS. I did not take into account tank DPS. Their DPS is certainly a factor in encounters, but if we need to rely on tank DPS to defeat an encounter, welp, our DPS need to pick it up.
Also pay special attention to the delta and delta percentage. We have about 5 people who made massive leaps in their DPS in the 2 weeks between Bradavon encounters, which makes this old Death Knight quite happy.
There are also some miscellaneous stats that I've added such as standard deviation. This really tells us nothing because we don't have enough data points or a regular curve. But it's interesting to see anyway.


