Rogue 4.0

Specs, talents, roles, synergies, and other discussions.

Moderators: Texaporte, sphie, Pocky

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Daewen
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Re: Rogue 4.0

Post by Daewen »

I have to agree, melee raiding can be hard. If it isn't the cluster of spell effects causing problems, then it's some chunk of boss ass blocking view.

The way I distinguished voidzones from warlock spells was just my buff/debuff list- using a compacted and sorted setup of Elkano's buffbars, I could see peripherally if I was affected by a voidzone or not. For the hellfire/meteor flames, yeah, a lot of looking at my feet and dancing around.

But maybe the best advice I can give is to let yourself be ok with running out of melee range of the boss in order to have a safe spot to stand. The pressure of the fights can get you in the mindset that attacking is a higher priority, but really, staying alive more will make it easier later to avoid the hazards with less thought and effort, and thus make continual melee attacks easier to sustain.
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Eisengrad
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Re: Rogue 4.0

Post by Eisengrad »

Daewen wrote:But maybe the best advice I can give is to let yourself be ok with running out of melee range of the boss in order to have a safe spot to stand. The pressure of the fights can get you in the mindset that attacking is a higher priority, but really, staying alive more will make it easier later to avoid the hazards with less thought and effort, and thus make continual melee attacks easier to sustain.
Yeah, there were definitely moments in the Argaloth fight where overlapping effects got so confusing I had to say 'screw this' and pull out for a few seconds.

Camyu wrote:Lets get you that epic belt made. Send me mats other than the orbs.
30 Volatile air. Time to farm... not sure I wanna buy @ 29.99g apiece. $_$

EDIT: General rogue question. If you have Garrote and Rupture on the same mob, do they both have a chance to proc venomous wounds, or does only one bleed count?
Last edited by Eisengrad on Wed Jan 05, 2011 12:57 pm, edited 1 time in total.
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Eisengrad
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Re: Rogue 4.0

Post by Eisengrad »

Texaporte wrote:You acquitted yourself well. Let's get you in more heroics!
Thanks! Just need a couple more pieces to get iLevel up for queuing random heroics...
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Camyu
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Re: Rogue 4.0

Post by Camyu »

Eisengrad wrote:30 Volatile air. Time to farm... not sure I wanna buy @ 29.99g apiece. $_$

EDIT: General rogue question. If you have Garrote and Rupture on the same mob, do they both have a chance to proc venomous wounds, or does only one bleed count?
Both will proc. But Garrote can only be used while in stealth so you don't get to use it much.

As for the airs, it'll probably be easier for you to get me volatile lifes from herbing, and then I can transmute them to airs. So get either airs or lifes to me in multiples of 15.
Eisengrad
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Re: Rogue 4.0

Post by Eisengrad »

Installed DBM to know when to do the all-important-rogue-interrupt.
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Texaporte
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Re: Rogue 4.0

Post by Texaporte »

Welcome to the Kickaclysm.
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Eisengrad
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Re: Rogue 4.0

Post by Eisengrad »

I've got a 346 OH now. Should I get Avalanche, Hurricane, or something else for it?
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Camyu
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Re: Rogue 4.0

Post by Camyu »

Landslide > Hurricane > Avalanche.
But Landslide is almost impossible to get right now. The other two's mats are relatively easy to obtain.
Eisengrad
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Re: Rogue 4.0

Post by Eisengrad »

Bleh, hope this is hot fixed soon.
Well, the latest patch broke mutilate when SnD is up - costs 70 energy any time SnD is active instead of 55.
Yeah, turns out its all finishers; Mutilate was just the first one I noticed. Happens to SS too, and several other abilities. Basically our bread and butter dps increasing ability now increases the energy cost of just about everything.

And no, nothing on the tooltips - its a bug. A huge, glaring one.
...it's apparently for all specs.
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Daewen
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Re: Rogue 4.0

Post by Daewen »

Additionally, it may just be a display error on the stat pane, but with S&D up my haste goes from 19% to over 60%, over 70% with hurricane procs!
..But doesn't seem to be energy regen actually happening that fast. =(
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