Here are the absolute basics for prot. The same basic principle applies for Ret, but I'm sticking with what I know. If a holy paladin can insert how the new healing world is, that'd be awesome.
Spec at 80:
0/31/4, 1 floating point, 1 point in Word of Glory that can go anywhere you want to climb to 31 in prot. I personally put it in Imp. HoJ because I like it.
- Grand Crusader is useless unless you can get it to proc regularly (within 9 seconds, to be exact)
- Prime Glyphs: Seal of Truth, Shield of the Righteous, Judgement/HotR (switch depending on which you want to do more)
- Major Glyphs: Holy Wrath, Hammer of Justice, Whatever (Avenger's Shield is popular if you only have 1 target, Consecration for 3+)
- Minor Glyphs: LoH, BoK, BoM
Rotation: 3939.
3: Single target = Crusader Strike. Multiple targets = Hammer of the Righteous.
9: Single target = Judgement, Avenger's Shield/Holy Wrath, Shield of the Righteous. Multiple targets = Whatever the hell you can hit that has multiple targets. Spam tab if you're having problems and hit someone with a 20k Shield of the Righteous.
This is actually pretty non-negotiable, because if you get them out of order you'll get colliding cooldowns. If you mess up you can always hit Consecration or something to fill time, but you want to look as close to this as possible:
CS -> Judgement -> CS -> AS -> CS -> ShoR -> CS -> Judgement -> CS -> HW -> CS -> ShoR, repeat.
Break it down into numbers and it looks a lot cleaner.
1 2 1 3 1 5 1 2 1 4 1 5
The same kind of rotation applies to multi-target, with HotR replacing CS and Consecration fitting in there whenever you can afford it. Tab to something with low threat before hitting AS, since the damn thing hits like a truck.
Pulling:
- Exorcism on single targets
- Avenger's Shield on multiple targets, remembering to use HW instead of AS for the first run of the rotation. Since Consecration is so effing expensive now, make sure you use it when they're almost on you but before you can CS them.
Gearing:
- Reforge Mastery until dodge + parry + block + 5 = 102.4 (Remember that number from BC?)
- When block capped, add back dodge and parry, whichever is the most effective point-for-point at any given time.
- Gem and enchant Stammmmmm! Agi is bad now, Str is fine for threat with an okayish parry kicker, dodge rating/parry rating are both good.
Paladins in 4.x
Moderators: Texaporte, sphie, Pocky
Re: Paladins in 4.x
Ret overview (stolen from EJ)
Spec at 80:
5/0/31, with a floating point in Ret for whatever talent you want (the tree above uses Eye for an Eye, but something like Guardian's Favor is fine)
- Prime Glyphs: Crusader Strike, Expertise, Templar's Verdict
- Major Glyphs: Ascetic Crusader, Holy Wrath, Consecration (but all of these are pretty much optional)
- Minor Glyphs: BoK, BoM, LoH.
Priority List
Hit CS every cooldown. Period. Do not use filler to delay hitting CS even when haste says that you can hit another ability just before CS cools down. Until your haste hits the point where you can hit two abilities before CS cools down, just stick with CS.
3-point Templar's Verdict > CS > Exorcism > Judgement > Hammer of Wrath > Holy Wrath > Cons
Basically, it'll go CS -> Filler -> CS -> Filler -> PAHTY TIME -> CS -> Filler -> CS -> Filler -> PAHTY TIME, with whatever filler is highest on priority and off cooldown getting hit.
Your Zealotry/AW macro rotation is very, very easy for 20 seconds:
CS -> TV -> CS -> TV -> CS -> TV
Gearing:
- Hit cap
- Soft Expertise cap (count the Seal of Truth glyph)
- Gem str and only str, except for one to turn on your meta
- Reforge excess hit/expertise into haste or crit once you're over cap.
Spec at 80:
5/0/31, with a floating point in Ret for whatever talent you want (the tree above uses Eye for an Eye, but something like Guardian's Favor is fine)
- Prime Glyphs: Crusader Strike, Expertise, Templar's Verdict
- Major Glyphs: Ascetic Crusader, Holy Wrath, Consecration (but all of these are pretty much optional)
- Minor Glyphs: BoK, BoM, LoH.
Priority List
Hit CS every cooldown. Period. Do not use filler to delay hitting CS even when haste says that you can hit another ability just before CS cools down. Until your haste hits the point where you can hit two abilities before CS cools down, just stick with CS.
3-point Templar's Verdict > CS > Exorcism > Judgement > Hammer of Wrath > Holy Wrath > Cons
Basically, it'll go CS -> Filler -> CS -> Filler -> PAHTY TIME -> CS -> Filler -> CS -> Filler -> PAHTY TIME, with whatever filler is highest on priority and off cooldown getting hit.
Your Zealotry/AW macro rotation is very, very easy for 20 seconds:
CS -> TV -> CS -> TV -> CS -> TV
Gearing:
- Hit cap
- Soft Expertise cap (count the Seal of Truth glyph)
- Gem str and only str, except for one to turn on your meta
- Reforge excess hit/expertise into haste or crit once you're over cap.
