Healing in Cata

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tethealla
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Healing in Cata

Post by tethealla »

Healing spam
When we say "spammy" in this context, we mean using the same spell over and over. We're not talking about sitting around on your hands waiting for your mana to come back (and without the five second rule, that won't do much for you anyway).

Think of playing a healer like a real time strategy game. In the Lich King environment, your strategy is basically to crank out infantry as fast as you can and never let up. No matter what your opponent does, your job is to counter him with infantry. It doesn't matter what kinds of units he makes or whether he's going for a fast or slow buildup. Just make infantry. If your race has upgrades that affect things other than infantry, obviously they are of no use to you and you should ignore them. Cost is largely irrelevant too, since you are making one solider over and over.

In the Cataclysm environment, we want you to make a variety of units. Sometimes infantry will do the job well. Other times you may need to mix in some cavalry or siege units as well. In fact, you need to tailor what you're making to the environment. Sometimes you want cheap units. Sometimes you want expensive ones. We want you to consider your upgrades as well. Investing all of them on infantry will make less sense because you have other types of units as well. Yet you won't have enough resources so you'll have to make a decision.

That is really what we're trying to get out of the new healing model: making decisions. We think players have more fun when they are making decisions. When you make the right decision based on the information available, you feel smart. When you make the wrong decision, you feel dumb, and you might cause the rest of the group to have to work harder, or even ultimately cause a wipe.

Blizzard is investing a lot into this change... they must have better reasons then that! I want them to sell it! Front page headline "New Improved Healing System". If they can't do that, then maybe they should question all the hard work they are doing. (Source)

[...] For the most part, you'll still be constantly casting. We do want to buy a little bit of bandwidth though. Making decisions takes actual time (fractions of seconds perhaps, but still time). In the LK healing environment even if you had a variety of effective healing spells, by the time you looked at someone's bar, decided what heal would be most appropriate, and started to cast it, the dude could very well be dead.

In Cataclysm, large health pools will keep most players up for a few hits. That gives you the opportunity to decide if someone needs a little heal or a big heal, or a slow heal or a fast heal, or if they are likely to live long enough for a powerful spell to finish its cooldown. If you use the wrong spell, the target is unlikely to die immediately, but over time you'll realize that your mana has really started to dwindle and the boss has a large health bar still left.

I've said this before, but I remember when tanking back in vanilla, a priest would call out on Vent, announcing that he had a big Greater Heal being cast. Other healers might call out when they were healing someone who suddenly took a lot of unexpected damage. That kind of coordination is very hard in today's raids because you'd only get through the B in "Big heal coming," before the target would be dead.

It's possible to slow down combat enough to provide room for decision making and communication without going to the extreme where healers are doing nothing for large stretches of time because they are so paranoid about running out of mana if they cast a heal that isn't at 100% efficiency or doesn't save a life at that moment. (Source)
So this blue post spoke to me about healing. I realized I was worried about healing in cata and I just realized why. What I've been trying to do is prepare myself for cataclysm by learning to heal on my priest. From what I can tell, a well played holy priest is about as close as it comes to how healing will be in cataclysm. We have a lot of different situational heals. I've been trying to use a lot of them in the right situation, and I've really been failing. I've fallen back to spamming a lot of the same heals (flash mostly and keeping PoM up).

This blue post really told me why: Timing. I was in a ICC25 PuG last week and undergeared for the place. This required me to be on the ball do the right thing. I just didn't have time to decide what the right heal was to hit, and then actually hit the right heal.

It sounds like they're going to try and change this in cataclysm. Give us a little more time to hit the right heal at the right time... not just be pushing out the maximum amount of HPS at all times.
Saerra
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Re: Healing in Cata

Post by Saerra »

It'll probably be rough at first and they'll ease it up a little bit, they like to overcompensate and adjust backward.
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Tsquared!
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Re: Healing in Cata

Post by Tsquared! »

I'm in the same boat related to healing in cata (i'm sceeered)...it looks like druid heals is going to take a huge step down (at least based upon what i read)....I don't really understand the new approach...i use all of my heals during a fight (although rejuv does do a significant portion....but heals are supposed to be situational...just because rejuv is the most appropriate heal for the situation, doesnt mean the heal is bad...the encounters just need to provide more situations to use other heals and those other types of heals will increase).

Andy, have you been healing in the beta at all before i jump off a bridge??
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Werehamster
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Re: Healing in Cata

Post by Werehamster »

I've healed a few times and it's like bizarro land. It was just a five-man and people weren't CCing enough so I kept running out of mana (this was also before a few talents weren't working properly, like Revitalize and the one that causes Nourish to refresh Lifebloom). I felt like I was casting every GCD, which means we were doing something wrong.

The general flow of how I was healing was totally different. Nourish was my go-to heal, but I need to make sure that there's a HoT on them already to get the maximum benefit. On live, that HoT is usually Wild Growth or Rejuventation, but those are both horribly overcosted in Cata, I was usually using Lifebloom on the tank or Regrowth on everyone else. Regrowth also fills a completely different niche, as it's a pseudo aoe heal when Efflorescence procs. When things start going south, instead of Nourish, I switched to Healing Touch, which takes the same time to cast but costs more and heals more.
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tethealla
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Re: Healing in Cata

Post by tethealla »

So I've been doing some thinking about healing and Cataclysm. I'm not thrilled how they've redesigned the resto shaman. We went from a multi-target raid healer who could be a decent single target healer in a pinch to a single target healer (and a damn good one). We're moving from using chain heal as our goto heal to a single target heal. Our mastery skill is to heal more the lower the target is in health. All of that tells me MT healer.

Now I know I was complaining about how easy it was healing as a shaman, but I didn't want them to completely redesign the resto portion of the class. Healing and the healing roll of the class has been changed.

Every time I read something new about the resto shaman, my opinion was "meh" or "that's nice, but".

Now if every time I read something about the resto druid, my opinion was "cool", "neat", "way cool" etc.

Where as they've redesigned and changed the resto shaman, they've fixed and enhanced the resto druid.
Awesome fix: nourish refreshing lifebloom
Enhancement: mastery - healing bonus on targets which have a HoT
Enhancement: If you swiftmend a hot, it turns into a funny HoT by itself
Con: Tree of Life is no longer a form... it's a cooldown I liked it as a form
Con*: Lifebloom can only be on one target. In some ways this is a con, and others not. I did like the ability to keep lb rolling on the MT and to be able to toss a lb on a dps and let it bloom. I can live without this. I was never able to keep 2 lbs rolling unless that was about all I did.
icky con: wildgrowth cd is 10s and the duration is only 7s


Shaman:
meh: We now have a new "HoT" with a 15s cd- we can force earthliving weapon to fire
"that's nice, but": healing rain - heals everybody in a AoE circle... but it requires you to place a AoE circle. Placing an AoE circle takes extra time. Circle of Healing or Wild Growth is cast on a target and nicely heals people around them.
"that's nice, but": spellwalker's grace - allows you to move and spell cast for 10s with a 2m cd. The whole moving and spell casting is nice, but it only lasts for 10s, so that's like maybe 3 spells and I suck at using situational healing cooldowns. This would be nice for fights like bloodqueen's fear though.. I always wanted to cast when moving back into position.

So my opinion: I tried other classes for an xpac... I think it's time to come back to my druid. Luine was my main in classic and BC... I tried other toons in Wrath.

Please give me your opinions? Am I being too hastey?
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