Very well put. As we've all learned the fights and our own classes, the number of raid nights has actually shrunk to where we have our weekends to do whatever we want without having to use that night to beat Kel'Thuzad or whoever. People honestly enjoy raiding with each other, and we're looking to institute loot rules not as a restriction, but as a way of making sure that everyone feels like they're a part of it. The situation where the RNG gives one person 4 items and another person 0 may even out over time, but if we shift that even a little, to a 3 vs. 1 situation, then that person on the shorter end doesn't feel like there was any time wasted, and thinks "hey, I'll do this again on Thursday/Saturday/whatever." That's what we're trying to encourage, in terms of loot distribution, pull pacing, and even just what we say in raid chat versus what we say on TeamSpeak.Saerra | Terry wrote:I've been in a casual guild, and I've been in the hardest of the hardcore guilds (7 days a week 5 hours a night in Everquest).
Important things to keep in mind are that you can be casual without sacrificing progress. We raid 3 nights a week which no one complains about, that's a decent number. I've personally never liked DKP or Randoming, but I understand the use of both. This is a pretty fantastic guild in terms of the camaraderie amongst nearly all the members. It's all about finding a few little adjustments to "Don't be a dick" to ensure that the majority of members are enjoying themselves and WANTING to raid and log in.
We're not trying to 'screw' anyone. We're trying to find the way that takes the least maintenance (we're Casual, after all) but feels rewarding to everyone without playing favorites (because even though we're Casual, that doesn't mean we can't do Progression). Right now, the sentiment is that we should stay with the current system with a few tweaks - let's hammer things out before growing pains become serious.


