This is basically what we did with Festergut:
1) only 3 people at range, close enough to collapse on each other for inoculation but not close enough to chain puke. Humans are best for this, but people with PvP trinkets work too. Three healers, two on the raid for massive nature/shadow damage and one on the MT (We used a disc priest for MT heals, drood for raid/tank, and offspec Dengeki for raid)
2) Everyone else stack up on the boss.
3) For spore/Inoculation, if there were two in melee, I shouted out on Vent for one person to take it to ranged.
4) Note that the following classes can choose to ignore Inoculation due to class mechanics: Mage, Paladin, Shadow Priest. Mages can Ice Block, Paladins can bubble, Shadow Priests can Dispersion. Out of those, only Shadow Priests have a CD short enough to do it every time. Paladins can only do it once, Mages can do it twice with Cold Snap.
5) We taunted at 8 stacks, and at the third inhale we started rotation cooldowns (paladins are particularly useful here because they can provide someone else a couple cooldowns).
Festergut, between two groups, took 3 tries total. It's a pure numbers game... we'll see what we can do next week with the buffs!
10-man Festergut and You
Moderators: Texaporte, sphie, Pocky
Re: 10-man Festergut and You
For the shammy healing in that fight spammed LHW was definately the way to go. Most of the emergency healing was in keeping the 3 people at ranged alive, especially the healer out in the ranged area when he got hit with puke. I only used one chain heal the whole fight during the fartstorm.
Re: 10-man Festergut and You
Our similar winning strategy variations:
3) it was up to the spore-bearers in melee to separate, and usually it was the non-tank one to step away. We opted to let any spore-bearer announce on vent that "Spore is moving" (and usually came shortly after "Spore's up!"). Names/marks/location not needed- the spores are rather obvious, after all.
4) Rogue feint is no substitute for innoculation! But it does mean that in the end they take less damage, need less healing.
3) it was up to the spore-bearers in melee to separate, and usually it was the non-tank one to step away. We opted to let any spore-bearer announce on vent that "Spore is moving" (and usually came shortly after "Spore's up!"). Names/marks/location not needed- the spores are rather obvious, after all.
4) Rogue feint is no substitute for innoculation! But it does mean that in the end they take less damage, need less healing.


