Loot rules
Posted: Thu Jan 15, 2015 9:12 am
There was some suggestion on Tuesday that we switch away from Personal Loot at least on early normal bosses in order to gear up folks more quickly.
I suggest we assign bosses as either "Farm" or "Progression". On "Progression" bosses, we continue with Personal loot, as this avoids drama and, I believe, is no loss over other looting systems as long as people aren't already geared up.
For bosses on "Farm", we assign a Master Looter (usually guild leader). Then anybody for whom the gear is an upgrade for their main spec may /roll. High roll wins. If it isn't an upgrade for anybody's main spec, people for whom the gear is a side-grade on main spec or side/upgrade on off-spec may /roll. High roll wins. If it's not a side/upgrade for anybody, /roll for greed (generally enchanters if BOP and everybody if BOE). Normal meta-rule ("Don't be a Dick") applies.
I further suggest that we assign normal Kargath, Butcher, Brackenspore, Tectus, and World Bosses as "Farm", and all others as "Progression".
Thoughts?
Adam
I suggest we assign bosses as either "Farm" or "Progression". On "Progression" bosses, we continue with Personal loot, as this avoids drama and, I believe, is no loss over other looting systems as long as people aren't already geared up.
For bosses on "Farm", we assign a Master Looter (usually guild leader). Then anybody for whom the gear is an upgrade for their main spec may /roll. High roll wins. If it isn't an upgrade for anybody's main spec, people for whom the gear is a side-grade on main spec or side/upgrade on off-spec may /roll. High roll wins. If it's not a side/upgrade for anybody, /roll for greed (generally enchanters if BOP and everybody if BOE). Normal meta-rule ("Don't be a Dick") applies.
I further suggest that we assign normal Kargath, Butcher, Brackenspore, Tectus, and World Bosses as "Farm", and all others as "Progression".
Thoughts?
Adam