Let's Play Tokimeki Memorial - crosspost from SA forums
Posted: Sat Nov 30, 2013 9:15 am
I'm putting this here because of requests from Pocky and Alex, so we can put this in a place that isn't behind a paywall.

Now playing: Tokimeki Memorial 2!
Tokimeki Memorial 2 Table of Contents
Introduction: Let's Play Tokimeki Memorial 2!
Meet the cast!
What is Tokimeki Memorial?
Tokimeki Memorial (TokiMemo) is a series from Konami that started in 1994 and quickly became as synonymous with the company as Castlevania. The first game alone has been released for 8 consoles, while the TokiMemo franchise has spawned 3 sequels, dozens of side games, a Girl's Side franchise aimed at female audiences, and sold so much merchandise that the Konami Style store still sells it to this day.
The game classifies itself as a "Romance simulation" (恋愛シミュレーション), a genre which brings a lot of derision outside of Japan but really isn't all that different from playing The Sims. In all of the main TokiMemo games, you take on the role of a Japanese high school student from the first day of freshman year until graduation day. Along the way, you build up stats that represent your skill at sports, aptitude for academics, or good looks. All of these help you get into good colleges, ensure your future employment, and ideally, win you the heart of one of the ensemble cast of potential high school sweethearts.
While it sounds pretty plain - and it is, at least for the early ones - the games were groundbreaking for their time. They were huge hits (well, except for 3), spawned dozens of imitators, and their influence can still be seen today in games like Harvest Moon, Persona, Mass Effect, Dragon Age, and many, many more.
Why are the Japanese so obsessed with high school, anyway?
To understand why so much Japanese media obsesses over high school life, you have to understand how Japanese society worked in the '90s. In general, Japanese companies used a "membership-based" model of employment, which was (and is) unique to Japan. The membership model of employment means that Japanese companies don't hire people to fill specific positions, instead hiring people based on how dedicated to the company they will be. To quote a fascinating article: "Instead of recruiting and hiring workers with specific skills to perform particular work when needed, Japanese companies have generally hired young people en masse immediately upon their graduation from college (or, especially in earlier days, from high school) by taking applications from students before they graduate and attempting to select ones with the latent ability to do any sort of work that the company may assign them."
This means that for most people about to enter the workforce, their actual college education was essentially meaningless unless they went to a trade school; they couldn't really train for a specific field of work because they had no idea what field of work they were going into, they just knew what kind of company they wanted to be hired by. The moment students were accepted into college, their quality of life for the rest of their lives had essentially been decided for them based on the prestige level of the school.
Let that sink in for a moment; imagine a world where your entire working life has already been laid out for you based on your college acceptance letters. Got into UC Berkeley or Oxford? Congratulations, you are guaranteed to be a hot commodity before you've even graduated. Forced to settle for community college? Good luck getting the third-rate jobs, loser.
This meant that for most people, high school was the last time in their lives where they felt like they had any freedom and control over their destinies. This is a big reason why high school life was so romanticized by Japanese culture. Today, while college educations have become a little more specialized to working life, high school still represents the last time in many Japanese people's lives where they can be carefree.
Why TokiMemo?
Tokimeki Memorial helped create a genre. The visual novel didn't really gain traction until Leaf's To Heart was released in 1997, and while Tokimeki Memorial wasn't the first game of its kind - as far as we can tell, that honor goes to Elf's Doukyuusei, an adult game released in 1992 - it was the first one that was available to the mass market. The characters are a lot of fun, and you can see echoes of them in modern Japanese games too.
I first played this game in high school, and it had a pretty big impact on my life. It's one of the tools I used to learn Japanese, it's a game I forged lifelong friendships over, and hey, the 20th anniversary is coming up! Why not share the love with the goons?
What can we expect from this LP?
Over the course of this thread, I plan on playing through every Tokimeki Memorial game in order. At major decision points, I'll throw it up to all of the readers so that they can choose how the character's life goes within certain limits - no quadruple Forever Alone endings, please. On the way, I'll touch on topics like Japanese culture and education, anime character archetypes, and miscellaneous trivia. Any questions you might have, I'll field!
Are there any rules?
At the end of most posts, I will ask a multiple choice question, which will shape how the next game session goes. Please put your answers in bold so it's easier for me to collect answers! Voting will close 24 hours after each post to give me time to work on the next post.
Tokimeki Memorial: Shiori run
Chapter 1: The First Day of School
Planning for Perfection: Or, How I Learned to Start Worrying and Hate the Bomb
Chapter 2: Spring 1995, a Tale of Trumpets and Being Bad at Sports
Chapter 3: Summer 1995, Close Encounters of the Yuina Kind
Chapter 4: Summer 1995, part 2 - These Six Times at Band Camp
Chapter 5: Fall 1995, Ducking and Weaving
Chapter 6: Christmas 1995, Groundhog Goon
Chapter 7: New Year's 1996, Not THE God, just A God.
Chapter 8: Spring 1996, Walking the Tightrope
Chapter 9: Spring 1996 Part 2, The Baby-Faced Assassin
Chapter 10: Summer 1996, The Path of Perfection Begins
Chapter 11: Fall 1996, Bear Territory Part 1
Chapter 12: Fall 1996, Bear Territory Part 2
Chapter 13: The Smell of Napalm in the Morning
Chapter 14: Winter 1996/97, Groundhog Christmas 2
Chapter 15: Winter 1997, All Downhill from Here
Chapter 16: Spring 1997, My Name is Goonzymandias, Teen of Teens
Chapter 17: Summer 1997, The Mark of Goon's Dignity Shall Scar Thy DNA
Chapter 18: Fall 1997, What is a Goon? A Miserable Pile of Perfection!
Chapter 19: Winter 1997/98, All Realities, All Dimensions are Open to Goon
Chapter 20: I am Goon. The End Has Come!
Tokimeki Memorial: Yuina run
Yuina, Chapter 1: A Goon of a Different Color
Yuina, Chapter 2: Enter the Archnemesis
Yuina, Chapter 3: One Crazy Summer
Yuina, Chapter 4: It's Only Cheating If You're Caught
Yuina, Chapter 5: Wizardry
Yuina, Chapter 6: I'm So Into You, But I'm Way Too Smart For You
Gifs and fun things!

Science.

Science!

Every high school student's nightmare: bears throwing boomerang salmon.

:science:

Ayako won't stop 'til she gets enough.
[timg]http://i.imgur.com/bPsHxEp.png?1[/timg]
Megumi only knows how to give one kind of present.

Dragonball Z has it all wrong, this is the real way teenagers power up.
Special thanks to seiya, cyxx, ndarkstar, pocky, and totoroslayer for helping me with fact checking, translation, and tech!

Now playing: Tokimeki Memorial 2!
Tokimeki Memorial 2 Table of Contents
Introduction: Let's Play Tokimeki Memorial 2!
Meet the cast!
What is Tokimeki Memorial?
Tokimeki Memorial (TokiMemo) is a series from Konami that started in 1994 and quickly became as synonymous with the company as Castlevania. The first game alone has been released for 8 consoles, while the TokiMemo franchise has spawned 3 sequels, dozens of side games, a Girl's Side franchise aimed at female audiences, and sold so much merchandise that the Konami Style store still sells it to this day.
The game classifies itself as a "Romance simulation" (恋愛シミュレーション), a genre which brings a lot of derision outside of Japan but really isn't all that different from playing The Sims. In all of the main TokiMemo games, you take on the role of a Japanese high school student from the first day of freshman year until graduation day. Along the way, you build up stats that represent your skill at sports, aptitude for academics, or good looks. All of these help you get into good colleges, ensure your future employment, and ideally, win you the heart of one of the ensemble cast of potential high school sweethearts.
While it sounds pretty plain - and it is, at least for the early ones - the games were groundbreaking for their time. They were huge hits (well, except for 3), spawned dozens of imitators, and their influence can still be seen today in games like Harvest Moon, Persona, Mass Effect, Dragon Age, and many, many more.
Why are the Japanese so obsessed with high school, anyway?
To understand why so much Japanese media obsesses over high school life, you have to understand how Japanese society worked in the '90s. In general, Japanese companies used a "membership-based" model of employment, which was (and is) unique to Japan. The membership model of employment means that Japanese companies don't hire people to fill specific positions, instead hiring people based on how dedicated to the company they will be. To quote a fascinating article: "Instead of recruiting and hiring workers with specific skills to perform particular work when needed, Japanese companies have generally hired young people en masse immediately upon their graduation from college (or, especially in earlier days, from high school) by taking applications from students before they graduate and attempting to select ones with the latent ability to do any sort of work that the company may assign them."
This means that for most people about to enter the workforce, their actual college education was essentially meaningless unless they went to a trade school; they couldn't really train for a specific field of work because they had no idea what field of work they were going into, they just knew what kind of company they wanted to be hired by. The moment students were accepted into college, their quality of life for the rest of their lives had essentially been decided for them based on the prestige level of the school.
Let that sink in for a moment; imagine a world where your entire working life has already been laid out for you based on your college acceptance letters. Got into UC Berkeley or Oxford? Congratulations, you are guaranteed to be a hot commodity before you've even graduated. Forced to settle for community college? Good luck getting the third-rate jobs, loser.
This meant that for most people, high school was the last time in their lives where they felt like they had any freedom and control over their destinies. This is a big reason why high school life was so romanticized by Japanese culture. Today, while college educations have become a little more specialized to working life, high school still represents the last time in many Japanese people's lives where they can be carefree.
Why TokiMemo?
Tokimeki Memorial helped create a genre. The visual novel didn't really gain traction until Leaf's To Heart was released in 1997, and while Tokimeki Memorial wasn't the first game of its kind - as far as we can tell, that honor goes to Elf's Doukyuusei, an adult game released in 1992 - it was the first one that was available to the mass market. The characters are a lot of fun, and you can see echoes of them in modern Japanese games too.
I first played this game in high school, and it had a pretty big impact on my life. It's one of the tools I used to learn Japanese, it's a game I forged lifelong friendships over, and hey, the 20th anniversary is coming up! Why not share the love with the goons?
What can we expect from this LP?
Over the course of this thread, I plan on playing through every Tokimeki Memorial game in order. At major decision points, I'll throw it up to all of the readers so that they can choose how the character's life goes within certain limits - no quadruple Forever Alone endings, please. On the way, I'll touch on topics like Japanese culture and education, anime character archetypes, and miscellaneous trivia. Any questions you might have, I'll field!
Are there any rules?
At the end of most posts, I will ask a multiple choice question, which will shape how the next game session goes. Please put your answers in bold so it's easier for me to collect answers! Voting will close 24 hours after each post to give me time to work on the next post.
Tokimeki Memorial: Shiori run
Chapter 1: The First Day of School
Planning for Perfection: Or, How I Learned to Start Worrying and Hate the Bomb
Chapter 2: Spring 1995, a Tale of Trumpets and Being Bad at Sports
Chapter 3: Summer 1995, Close Encounters of the Yuina Kind
Chapter 4: Summer 1995, part 2 - These Six Times at Band Camp
Chapter 5: Fall 1995, Ducking and Weaving
Chapter 6: Christmas 1995, Groundhog Goon
Chapter 7: New Year's 1996, Not THE God, just A God.
Chapter 8: Spring 1996, Walking the Tightrope
Chapter 9: Spring 1996 Part 2, The Baby-Faced Assassin
Chapter 10: Summer 1996, The Path of Perfection Begins
Chapter 11: Fall 1996, Bear Territory Part 1
Chapter 12: Fall 1996, Bear Territory Part 2
Chapter 13: The Smell of Napalm in the Morning
Chapter 14: Winter 1996/97, Groundhog Christmas 2
Chapter 15: Winter 1997, All Downhill from Here
Chapter 16: Spring 1997, My Name is Goonzymandias, Teen of Teens
Chapter 17: Summer 1997, The Mark of Goon's Dignity Shall Scar Thy DNA
Chapter 18: Fall 1997, What is a Goon? A Miserable Pile of Perfection!
Chapter 19: Winter 1997/98, All Realities, All Dimensions are Open to Goon
Chapter 20: I am Goon. The End Has Come!
Tokimeki Memorial: Yuina run
Yuina, Chapter 1: A Goon of a Different Color
Yuina, Chapter 2: Enter the Archnemesis
Yuina, Chapter 3: One Crazy Summer
Yuina, Chapter 4: It's Only Cheating If You're Caught
Yuina, Chapter 5: Wizardry
Yuina, Chapter 6: I'm So Into You, But I'm Way Too Smart For You
Gifs and fun things!

Science.

Science!

Every high school student's nightmare: bears throwing boomerang salmon.

:science:

Ayako won't stop 'til she gets enough.
[timg]http://i.imgur.com/bPsHxEp.png?1[/timg]
Megumi only knows how to give one kind of present.

Dragonball Z has it all wrong, this is the real way teenagers power up.
Special thanks to seiya, cyxx, ndarkstar, pocky, and totoroslayer for helping me with fact checking, translation, and tech!

































































































































































































