General Thoughts:
- keeping 3 Amalgamations up at once isn't a good idea after all. We'll continue to kill 3 -> roll -> kill 4th corruption. I think this way we have a fresh corruption up, and less chance of accidentally killing it.
- 1 tank, 3 healers, 6 dps felt pretty good. Let's continue working on it with that composition for a while.
- Rolling deathwing (positioning issue, relevant to everyone): in the beginning is easy enough; but we need to be careful about not accidentally doing it later on. All healers and Range dps should park themselves center back, and only ever move when we call for a roll (once after every plate). Do not attempt to kite the bloods, or spread out. Melee should also try to stay in the center of the spine. Tendons can be reached from the center, and I don't think they have a reachable back for the purposes of backstab mechanics.
Specific challenges:
- I see 2 big ones (*both new mechanics not present in LFR): dealing with searing plasma (healer specific), and dealing with Fiery Grip (DPS specific).
- Interrupting Fiery grip: I think our DPS is actually reacting too well to them
- Searing plasma: I don't have much insight to offer here, other than point out that the dmg component of the debuff is actually pretty light (10k every 12 seconds, according to the logs). In fact, all incoming dmg for that fight is pretty light (compared to heavy dmg fights like Zon'ozz and Ultraxion). With the exception of tanks, or fiery grip targets, it should be ok to remove the searing plasma debuff through mana efficient heals. The absorb is 200k however...
Spine is a 10+ min fight, so it must be healed with endurance in mind. And there really isn't that much avoidable dmg..? Maybe having dedicated healing assignments? Holy paladin focused solely on tank and Searing plasma healing? Thoughts?

