T13 Tank set bonuses
Posted: Wed Sep 28, 2011 11:09 am
I realized I really shouldn't be ninjaing Cliff's post about the creepy awesomeness of the priest T13 armor set....
I ready this blog on t13 set bonuses: http://wow.joystiq.com/2011/09/27/shift ... t-bonuses/
Tank set bonuses(quote from article):
I do find the idea of raid wide damage reduction/last stand type buffs interesting/fun. I can't wait to try them out.
I ready this blog on t13 set bonuses: http://wow.joystiq.com/2011/09/27/shift ... t-bonuses/
Tank set bonuses(quote from article):
It's from a druid perspective, but it's talking mostly about tanking. It has an interesting view of ferals in 4.3. As a cat, when I get my 4p bonus, I'm in an interesting position. I basically have the ability to pop a raid Last-Stand for the cost of dps (I need to stay in bear form for the duration). I guess that's kinda my position as a feral... on the fly tank-type raid utility.Death knights Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you. May or may not be affected by Glyph of Vampiric Blood. 1-minute cooldown.
Druids Frenzied Regeneration also affects all party and raid members (keep in mind that the tooltip is incorrect; maximum health is increased by 30%). May or may not be affected by Glyph of Frenzied Regeneration. 3-minute cooldown.
Paladins Reduces the cooldown of Divine Guardian by 60 seconds and increases the radius of its effect by 70 yards. With the four-piece bonus, this is now a 2-minute cooldown. Bastards.
Warriors Your Shield Wall ability now grants 50% of its effect to all party and raid members. May or may not be affected by Glyph of Shield Wall (though I can't see why it wouldn't be). Cooldown time will range from 2 minutes (assuming Shield Mastery) to 4 minutes if glyphed.
I do find the idea of raid wide damage reduction/last stand type buffs interesting/fun. I can't wait to try them out.