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crowd control

Posted: Thu May 05, 2011 11:59 am
by tethealla
Image

4.2 patch note:
Crowd Control

Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.

Re: crowd control

Posted: Thu May 05, 2011 1:01 pm
by Chamomile
...because it was too difficult before? Kinda like putting damage on the stack, I guess.

Re: crowd control

Posted: Thu May 05, 2011 2:19 pm
by Texaporte
Three words:

Bastion. Of. Twilight.

Re: crowd control

Posted: Thu May 05, 2011 3:16 pm
by Chamomile
Pfft... If we're able to do it, anyone else should be able to also.

Re: crowd control

Posted: Thu May 05, 2011 3:26 pm
by Ustinov
I don't expect everyone to be willing to learn the synchronized Freeze Trap sequence Hildur and I have to do on pretty much a weekly basis. Then again, you know me and stupid trap tricks. I'll find another puzzle pull that needs a trappin' eventually.

Re: crowd control

Posted: Tue May 10, 2011 4:11 pm
by Devinoch
Repentance will definitely feel more like "God wants me to tell you to sit there and think about what you've done!"

We can call it "Holy Time Out" from now on. And the mob can be angry at God, not me.

Re: crowd control

Posted: Wed May 11, 2011 4:27 pm
by Camyu
I believe you pallies call it The Light, not God...

And going a bit off-topic here, pallies get their powers from The Light, druids from nature, shamans from the elements, and priests from... words. Word.