ZA and ZG
Posted: Thu Apr 28, 2011 1:14 pm
General gripe post i guess. Maybe provides something useful down the line. Haven't tried ZG yet but ZA last night was interesting.
ZA:
- Incurred a unwanted soft reset after our first wipe. Boss kill remained, but all trash respwned meant we had to redo the eagle gauntlet
. (hopefully a one time error).
- Reported in-combat bug. Avoiding the central region of the instance meant we didn't encounter this bug. Until more testing/official announcement from Blizz, I recommend taking the long way around just to make sure. (long path means going through bear>firehawk on the way to Linx/malakrass)
- Bear boss: ROFL stomp assuming DPS can coordinate being charge targets. Tank Dmg does spike pretty high during bleed phase. Coordinating healer/tank cooldowns is probably a good idea, just to prevent all the 'oh shit' buttons from being used the first time.
- Eagle boss: Besides having to burn down the white bird add, having a dedicated range to dps down the little birds is critical. Hildur found that being BM made this possible over being SV. Requirement for staying on top of little birds: being able to spam ranged AoE. They fall over really easy but if they're allowed to stack up, they will wipe you.
- Firehawk boss: high DPS can be a hindrance here. Make sure to let the hatchers pop the eggs. Fat waves of all remaining birds do bad things to tanks. Can't provide official life level at which all eggs pop. Felt like 40%, though the frenzy is at 20%.
- Lynx boss: Starts out pretty chill, but the dmg ramps up towards the end of the encounter. After the second cat phase, he started summoning both totems instead of just the healing one.
- Malacrass: This guy felt way easier than he did in BC. Only 2 adds means CC/add burn is pretty easy. Maybe bad group composition could still make this awful, but we got: hunter, priest, and mage, and it was no biggie.
- Dakaara: Jul'jin's replacement was the only boss we couldn't kill. From what we could make out, he's got 2 patterns he can go through, which are decided when you first engage him: bear>eagle or lynx>dragonhawk. We had the latter and only got through lynx phase once... Lynx adds can be CC'd (but then must be controlled for the rest of the fight...). Dakaara in kitty mode will pick a random target and tear them a new one. Only way we survived it was by redirecting it to the tank and having cooldowns active (he's tauntable even while he's mauling). I was unable to survive the mauling without shieldwall though... so he's got to be burned before he does it 2~3 times (cool down coordination). All the more challenging if you try to burn the adds.
nothing much to say about non-kitty phases... since we didn't really get to see any of them.
ZA:
- Incurred a unwanted soft reset after our first wipe. Boss kill remained, but all trash respwned meant we had to redo the eagle gauntlet
- Reported in-combat bug. Avoiding the central region of the instance meant we didn't encounter this bug. Until more testing/official announcement from Blizz, I recommend taking the long way around just to make sure. (long path means going through bear>firehawk on the way to Linx/malakrass)
- Bear boss: ROFL stomp assuming DPS can coordinate being charge targets. Tank Dmg does spike pretty high during bleed phase. Coordinating healer/tank cooldowns is probably a good idea, just to prevent all the 'oh shit' buttons from being used the first time.
- Eagle boss: Besides having to burn down the white bird add, having a dedicated range to dps down the little birds is critical. Hildur found that being BM made this possible over being SV. Requirement for staying on top of little birds: being able to spam ranged AoE. They fall over really easy but if they're allowed to stack up, they will wipe you.
- Firehawk boss: high DPS can be a hindrance here. Make sure to let the hatchers pop the eggs. Fat waves of all remaining birds do bad things to tanks. Can't provide official life level at which all eggs pop. Felt like 40%, though the frenzy is at 20%.
- Lynx boss: Starts out pretty chill, but the dmg ramps up towards the end of the encounter. After the second cat phase, he started summoning both totems instead of just the healing one.
- Malacrass: This guy felt way easier than he did in BC. Only 2 adds means CC/add burn is pretty easy. Maybe bad group composition could still make this awful, but we got: hunter, priest, and mage, and it was no biggie.
- Dakaara: Jul'jin's replacement was the only boss we couldn't kill. From what we could make out, he's got 2 patterns he can go through, which are decided when you first engage him: bear>eagle or lynx>dragonhawk. We had the latter and only got through lynx phase once... Lynx adds can be CC'd (but then must be controlled for the rest of the fight...). Dakaara in kitty mode will pick a random target and tear them a new one. Only way we survived it was by redirecting it to the tank and having cooldowns active (he's tauntable even while he's mauling). I was unable to survive the mauling without shieldwall though... so he's got to be burned before he does it 2~3 times (cool down coordination). All the more challenging if you try to burn the adds.
nothing much to say about non-kitty phases... since we didn't really get to see any of them.