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Patch 4.1 IS LIVE

Posted: Tue Apr 26, 2011 1:14 pm
by Dorian
Remember to update your add ons.

Re: Patch 4.1 IS LIVE

Posted: Wed Apr 27, 2011 2:51 pm
by Texaporte
Yay patch day bugs!
Omnitron appears to be bugged. After a couple of switches, robots deactivate and fail to reactivate.
WHEEEEEE

Re: Patch 4.1 IS LIVE

Posted: Wed Apr 27, 2011 6:06 pm
by hung
Omnomnom was very... shall we say, interesting.

iiiiiinteresting, .... but Stupid~!

Re: Patch 4.1 IS LIVE

Posted: Thu Apr 28, 2011 10:39 am
by tethealla
Today's hotfix:
Summoning combat pets/guardians should no longer cause any issues with the Omnotron Defense System golems becoming activated.
So it was my Dark Phoenix Hatchlings fault. He didn't know any better. Oh wait, it says combat pets, not non-combat pets. I guess it was the water elemental's fault then. At least he got to kick some ass while causing havoc.

Also:
Poison Bombs that Toxitron summons correctly prioritize ranged targets over melee targets first.
I noticed I was getting fixated more often. I figured it was that it was 10man vs 25.... just less people, therefore roll of the dice, I'd be fixated more often.

Re: Patch 4.1 IS LIVE

Posted: Thu Apr 28, 2011 10:45 am
by hung
even so: toxitron bombs shouldn't go after the toxitron tank... which they did for us, almost every time. There was 1 spwn when i got fixated by 2 separate bombs ~_~....

Clearly working as intended for a patch day boss, but thankfully they're removing that functionality.