Loot Rule Proposals
Posted: Wed Feb 25, 2009 12:55 pm
Greetings all! After a few weeks of raids and listening to people's gripes and various suggestions, I've collected some ideas. Though I wish I had more pretty flowcharts to share, I don't, yet. But in typing out all the stuff to try to generate the flowcharts, some ways of making the loot system less complicated (to follow and bookkeep) and speedier have come to mind. There's a common theme through these though, and it's that to speed things up, we may have to trade off some of the designed fairness to expedite things. BUT! But, that shouldn't be a huge impact, because very often
In presenting these, I want to stress that these are suggestions, not official changes, open to discussion. Each can be taken separately, and if everyone likes one, we can put it to a formal poll to approve it, and use it in some later raid cycle.
Rolling priority to be similar to Dom's binary 0/1 system. We would still track how many items people have gotten, and those who have received least loot would get first rolls, and if they pass, all the others would get to roll- rather than going to those people who have gotten 2 pieces, then 3 pieces, then 5 pieces, then onto the off-spec people. Pros: less time spent figuring who's next priority to roll. Cons: sacrifices a bit of the perfect fairness of priority ordering for speed.
Removing the priority between mains and alts. The idea is to shorten the number of groups that have to be polled for "pass" vs "roll". By taking out the main/alt distinction, we'd be shortening things to on-spec and off-spec. In conjunction with the more binary priority suggestion above, is less time spent figuring what group rolls next. Pros: Rewards the players rather than characters, and should give items to on-spec characters more often than off-spec. Cons: May impact guild progression in the short-term, unless people pass to mains.
One additional level of priority when someone is upgrading a blue. If someone is upgrading a blue item (or let's say anything under item level 200), they get priority on the roll. This would still count towards their number of items received (to make it fair when they are competing on equal ground). Pros: gets people the biggest upgrades, helps guild progression. Cons: That we need a rule for this, because we have not had enough "I pass to so-and-so who is still wearing blues/greens." I should also say that I don't think this should extend past blue items, like level 200 epics to level 223+ epics, unless people start blatantly rolling for sidegrades against people who need the upgrade, violating the "don't be a dick" rule.
Using published lists of all the loot with class/spec priorities. For an example of this, though maybe we wouldn't use this without our own modifications, check out http://wow-loot.com/, WotLK content > Naxxramas > 25-man. They're listing a kind of priority of spec between their primary, secondary, tertiary columns, which goes beyond our on-spec/off-spec listing. But maybe we can use something arranged similar to make it faster to determine what class/specs are on-spec for an item. I want to emphasize just the notion of using a list which we'd publish in advance, rather than just blindly using wow-loot's lists.
Pros: All debates and arguments about what class/spec can best use pieces of gear would be concluded. Everyone would know in advance if they'd be eligible to roll for an item, and remove errors on the part of the loot master missing a class when calling out for rolls.
Cons: All debates and arguments about what class/spec can best use pieces of gear would be concluded.
In presenting these, I want to stress that these are suggestions, not official changes, open to discussion. Each can be taken separately, and if everyone likes one, we can put it to a formal poll to approve it, and use it in some later raid cycle.
Rolling priority to be similar to Dom's binary 0/1 system. We would still track how many items people have gotten, and those who have received least loot would get first rolls, and if they pass, all the others would get to roll- rather than going to those people who have gotten 2 pieces, then 3 pieces, then 5 pieces, then onto the off-spec people. Pros: less time spent figuring who's next priority to roll. Cons: sacrifices a bit of the perfect fairness of priority ordering for speed.
Removing the priority between mains and alts. The idea is to shorten the number of groups that have to be polled for "pass" vs "roll". By taking out the main/alt distinction, we'd be shortening things to on-spec and off-spec. In conjunction with the more binary priority suggestion above, is less time spent figuring what group rolls next. Pros: Rewards the players rather than characters, and should give items to on-spec characters more often than off-spec. Cons: May impact guild progression in the short-term, unless people pass to mains.
One additional level of priority when someone is upgrading a blue. If someone is upgrading a blue item (or let's say anything under item level 200), they get priority on the roll. This would still count towards their number of items received (to make it fair when they are competing on equal ground). Pros: gets people the biggest upgrades, helps guild progression. Cons: That we need a rule for this, because we have not had enough "I pass to so-and-so who is still wearing blues/greens." I should also say that I don't think this should extend past blue items, like level 200 epics to level 223+ epics, unless people start blatantly rolling for sidegrades against people who need the upgrade, violating the "don't be a dick" rule.
Using published lists of all the loot with class/spec priorities. For an example of this, though maybe we wouldn't use this without our own modifications, check out http://wow-loot.com/, WotLK content > Naxxramas > 25-man. They're listing a kind of priority of spec between their primary, secondary, tertiary columns, which goes beyond our on-spec/off-spec listing. But maybe we can use something arranged similar to make it faster to determine what class/specs are on-spec for an item. I want to emphasize just the notion of using a list which we'd publish in advance, rather than just blindly using wow-loot's lists.
Pros: All debates and arguments about what class/spec can best use pieces of gear would be concluded. Everyone would know in advance if they'd be eligible to roll for an item, and remove errors on the part of the loot master missing a class when calling out for rolls.
Cons: All debates and arguments about what class/spec can best use pieces of gear would be concluded.