Page 1 of 1

Catatclysm Instance Boss Guide

Posted: Wed Dec 15, 2010 5:31 pm
by Eisengrad
I came across this PDF on the Penny Arcade WoW subforum, which is frequently a good source of information. This is quick list of all bosses and a strat guide of what to do/not do. Video sources in the URLs which I haven't checked. Those who've done the content are better judges than I if this is useful...
Relics smash Alliance and fight imaginary monsters as Horde on the US-Smolderthorn server.
Special thanks to the Yogscast (http://www.youtube.com/user/BlueXephos) and TotalBiscuit
(http://www.youtube.com/user/TotalHalibut). Version 1.0 – last updated Dec. 15, 2010.

General Umbriss
- Spread out and avoid blitz.
- Have DPS slow the purple troggs and kill. Don’t let purple troggs explode near the boss.
- Tank picks up other troggs.
- Boss frenzies at 30 percent health. Pop cooldowns.

Forgemaster Throngus
- Picks weapons and changes attack style based on selection.
- Sword – dispel magic debuff on tank.
- Mace – he’s slowed so kite him around. Avoid trail of flames. Will charge random members.
- Shield – will take no damage and cone in front – all need to be behind him to avoid damage and attack him.
- Move to avoid rock falls.

Dragha Shadowburner
- Slow, root and kill summoned elemental. Will explode if it reaches its target.
- On dragon, avoid fire patches on the ground. Move when casting flame breath to avoid. Kill fire elementals.
- Will switch back to the warlock – burn him down.

Erudax
- Move out of the way of Binding Shadows. Will heal the buff and do damage to the target.
- After Enfeebling Blow, tank has a debuff that increases damage taken. Try to minimize boss hits on the tank while this is on. And give him room for a good sized knockback.
- Shadow Gale – everybody needs to run to the safe spot in the middle. DPS should stack to one side to make running to the gale easier. Boss takes extra damage during gale.
- After Gale, two adds are spawned and will try to hatch eggs. DPS need to split and take them both down. If they get to eggs they heal the boss.
- Shield of Nightmares will be on one add – add will explode on death.

Baron Ashbury
- Patrols so watch out.
- Interrupt his heal after the party has healed up a bit from Strangle – otherwise the tank might not survive.
- Debuff put on random target – heals need to heal the target up.
- Interrupt Mend Rotten Flesh – heals the boss.
- At 20 percent Dark Archangel form. Party needs to be topped off before this. Burn him down and AoE heal.

Baron Silverlaine
- Group healing debuff.
- At 75, 50 and 25 percent he’ll summon a Worgen boss.
- Odo the Blindwatcher can be off-tanked and burned down.
- Wolfmaster Nandos spawns smaller wolf adds. Tank grabs them all and AoE them down.
- Razorclaw the Butcher. Shadowsteps. Pop cooldowns, ignore Razorclaw and burn down the boss.

Commander Springvale (Skippable)
- Need to burn boss while keeping the adds from casting. Unholy Empowerment heals the boss and gives him a buff.
- Interrupt and kill the two adds as quick as possible.
- Tank should be able to grab one of the adds himself with the boss.
- Focus on the boss, pop cooldowns and burn him hard.
- Second set of adds, interrupt and kill again.
- Burn boss. CC any adds and concentrate on the boss.

Lord Walden
- Throws a poison debuff – need to keep moving to clear it.
- Don’t stand in icy shards on the ground.
- Stay spread out.
- Heal through Toxic Catalyst and burn down the boss.

Lord Godfrey
- Bring him down to the bottom and spread out to avoid AoE on pistol barrage. Can move out of the way of it.
- Kill Bloodthirsty Ghouls quick – they have a mortal strike.
- Interrupt Cursed Bullets.

Grand Vizier Ertan
- Stack in the center circle.
- Don’t run out when clouds collapse. Stay in the middle and AoE heal.
- Kill Lurking Tempest spawns.

Altarius
- Tank him down wind – DPS are up wind. Wind moves around.
- Has a frontal breath you need to keep off the group.

Asaad
- Spread out to avoid Chain Lightning.
- Will root everybody. Healer needs to cleanse this magic root.
- Stand in the middle of the lightning triangle to avoid AoE damage.
- After the storm, spread out again.

Glubtok
- Has two types of attacks. Just deal with them.
- Will blink around.
- At 50 percent he casts a fire wall. Stay out of the fire and avoid the runes on the floor.
- Will spawn adds – just concentrate on the boss.

Helix Gearbreaker
- Avoid bombs being thrown by the boss.
- Will pickup a random member and smash them.
- After the oaf is dead, Helix will jump on party members. They need to stand still and let their team beat on Helix – but also need to avoid bombs.
- Chest bomb will be strapped to party members – everybody else must avoid when they blow up.

Foe Reaper 5000
- Have on DPS control the Prototype Reaper. It can be healed and attacks, charges and knocks back. When it dies it’ll respawn.
- Prototype must stun and kill adds before they get to their target.
- Harvest – move away from the area targeted.
- Overdrive – whirlwind you need to heal through.
- Enrages at 30 percent – need to burn down quickly.

Admiral Ripsnarl
- Vanishes at 75, 50 and 25 percent.
- Cleaves so don’t stack up.
- Will adds in clouds.
- Tank needs to pickup adds and they need to be killed.
- At 25 percent, grab adds but concentrate on killing the boss.

Captain Cookie
- Bad food makes you ill. Good food gives you buffs.
Vanessa VanCleef
- Run through first trial, avoiding fire.
- Stay together, kill the boss and mana up before getting the next nightmare.
- Ignore spiders and kill Felix.
- Avoid spinning Mario gates.
- Need to stun and taunt Worgen off the NPCs being attacked.
- Swing away to avoid taking damage from the exploding boat. Scream “hey you guys!” while doing so. Kill adds.
- Stand in the bubble to increase damage but also increase damage taken.
- Debuff from adds causes target to give off AoE damage to friendlies.
- Coordinate who takes which rope ahead of time.

Corborus
- Move away from ground crystals and drop AoE on them to keep them from hatching.
- Kill crabs – they have a stacking bleed.
- Stay out of dust clouds when the boss returns.

Slabhide
- Avoid frontal AoE (except tank).
- Avoid falling pieces of the ceiling. Stay out of pools of fire on the ground.
- Hide behind pillars during crystal storm – line of sight so you can’t be hit.

Ozruk
- Ignore his two debuffs – they actually help you break paralyze.
- Paralyze stuns you for 8 seconds … if it isn’t broken you take 50k damage. Can be cleansed.
- After paralyze he will shatter in front – melee and tank need to give him room or die.
- Ground slam – frontal cone. Needs to be pointed away from the party.
- Enrage at 20 percent that can be removed.

High Priestess Azil
- Gravity wells – position DPS so these will block Followers coming in later in the fight and help kill them. Followers come in from the right side (when facing the boss before the pull). Also allows for plenty of room to run around and avoid rocks.
- Avoid rocks being thrown.
- Interrupt Force Grip.

Lady Naz’jar
- Shock Blast – hits tank hard and must be interrupted.
- Geyser – move out of the way.
- At 66 and 33 percent she’ll warp to the middle and put a damage shield up. Will spawn two adds – CC one while you kill the other. Interrupt and slow them. Melee should be kited around. Lightning surge damages people around you – if you get it move away.
- Avoid the tornados that move from her to the edge of the room.

Commander Ulthok
- Stay away from fissures thrown on the floor. They’ll grow in size during the fight.
- Healer needs to pay attention to player getting squeezed and heal them.
- Enraged – increased damage for 8 seconds. Can be removed.
- DPS in the middle cirle, and move him around the edge.
- Can take him out the door and pull him down the corridor.

Erunak Stonespeaker
- DPS behind – does a front AoE flame splash.
- Lava bolt will target a random person.
- Earth shards head toward a random member – need to get out of the way.
- At 50 percent the squid will start mind controlling members. Need to DPS them down until they are freed.
- Avoid green silencing clouds.

Ozumat
- AoE down small murlocs. Vicious Mindlashers (casters) need to be taken down first.
- Unyielding Behemoths can be tanked or kited. Have AoE damage so need to be kept away from the raid.
- Faceless sappers need to be killed quick. Tank must pick up Blight Beasts and kite it around.
- After the sappers are killed, have the tank kill the beasts while the group concentrates on Ozumat.

General Husam
- Avoid dust clouds. Move around traps on the floor.
- Will charge random members – healers need to be ready to heal them up.
- Pop cooldowns at the beginning and DPS as hard as possible.

Lockmaw & Augh
- Drag him out of dust clouds.
- Adds have a stacking bleed, so kite the adds around during the fight and focus on the boss.
- Enrages – can be removed.
- Blow dart debuffs slows member – poison that can be removed.
- Kite Augh during whirlwind.

High Prophet Barim
- Spread out to avoid chain lightning.
- Move out of Solar Beams.
- Kite around the Phoenix. Avoid fire it leaves behind. Killing the Phoenix just means another will spawn. So focus DPS on the boss and just kite the Phoenix the whole fight.
- At 50 percent you’re brought to the shadow world and must kill the Shadow Phoenix. DPS adds before they reach the Phoenix.

Siamat
- Will bubble – kill adds quickly. Caster adds don’t require tanking and can be killed quickly. Melee adds have an AoE and should be pulled away from the group.
- Avoid hurricanes on the ground.
- Ignore adds when he unbubbles, pop cooldowns and DPS hard.
- Spread out to avoid chain lightning.

Temple Guardian Anhuur
- Target of Divine Reckoning needs to move away from rest of the party. Will take significant damage as will those near.
- Move out of Searing Light.
- At 66 and 33 percent the boss will bubble. Need to pull levers in the pits below. Have whole party jump down, tank will get the snakes while DPS pull the lever.
- One person remains with the boss and will interrupt Hymn as soon as the bubble comes off.

Earthrager Ptah
- Stay out of gas cloud.
- Cleaves so melee DPS in the back.
- At 50 percent summons adds and dies. Clump together and AoE them down.
- Avoid whirlwinds.

Anraphet
- Move out of Alpha Beams.
- Dispel Nemesis Strike on the tank.
- Heal through Omega Stance.
- Crumbling Ruin will lower your hit points after each Alpha and Omega.

Isiset
- Look away from Super Nova.
- Move out of laser beams.
- At 66 percent she splits. Kill Astral Rain – she won’t be able to use this AoE any more.
- At 33 percent she splits again. Kill Celestial Call so no more adds.
- She’ll have a tough shield, but very little DPS at this point.

Ammunae
- Interrupt Wither, and if it hits remove it.
- Kill Seedling Pods as quick as possible – they will heal him.
- Consume Life Energy can be interrupted.
- Ignore spores and adds, kite around and hit the boss hard. Adds have a stacking debuff bleed so you don’t want to get hit.

Setesh
- Boss is untankable. Tank can focus on adds.
- Target Chaos Portals and kill them as soon as possible.
- Avoid falling seed of chaos. Stay out of void zones on the ground. Avoid mini-bombs.
- Tank kills worms with AoE. Robots should be slowed, trapped and kited around by the tank for the whole fight while DPS concentrates on the boss.

Rajh
- Avoid fire tornado.
- Sunstrike is an unremovable dot on the party.
- Spread out to avoid his leap and AoE damage.
- Interrupt the summon of a sun orb.
- Heal through Blessing of the Sun. Group takes AoE damage, but boss takes extra damage as well.

Re: Catatclysm Instance Boss Guide

Posted: Thu Dec 16, 2010 10:26 am
by Texaporte
Organizing this by instance - I noticed that there was no entry for BRC, so I'll add one at the end.
Grim Batol
General Umbriss
- Spread out and avoid blitz.
- Have DPS slow the purple troggs and kill. Don’t let purple troggs explode near the boss.
- Tank picks up other troggs, aoe them down as possible.
- Boss frenzies at 30 percent health. Pop cooldowns.

Forgemaster Throngus
- Picks weapons and changes attack style based on selection.
- Move to avoid rock falls.
- Sword – the debuff stacks FAST. Disarm him to prevent a lot of tank damage, dispel as much as you can, but the tank will most likely need to chain a couple of cooldowns to keep the healer from falling behind.
- Mace – he’s slowed, so kite him around. Avoid trail of flames. Will charge random members.
- Shield – will take no damage and cone in front – all need to be behind him to avoid damage and attack him.

Dragha Shadowburner
- Slow, root and kill summoned elemental. Will explode if it reaches its target.
- On dragon, avoid fire patches on the ground. Move when casting flame breath to avoid. Kill fire elementals.
- Will switch back to the warlock – burn him down.

Erudax
- Spread out for Binding Shadows and move in advance. Will stun and do damage to the target.
- After Enfeebling Blow, tank has a debuff that increases damage taken. Give him room for a good sized knockback, and run as much as possible for the 3-second duration of the debuff.
- Shadow Gale – everybody needs to run to the safe spot, which is not always in the middle. Tank needs to find this the most quickly and drag him there so that melee can attack him during gale. Boss takes extra damage during gale.
- After Gale, two adds are spawned from the door and will try to hatch eggs. They can be slowed. DPS need to split and take them both down. If they get to eggs they heal the boss and do tons of damage to you.
- Shield of Nightmares will be on one add – add will explode on death.
This one was mostly accurate, though I made some additions to Erudax add strats and to Throngus.
Shadowfang Keep
Baron Ashbury
- Patrols, so watch out.
- Strangle is a huge AoE that will bring your party down to 1 or near-1. He will start channeling a self-heal after this is done.
- Interrupt his heal after the party has healed up a bit from Strangle – otherwise the tank might not survive.
- Debuff put on random target – heals need to heal the target up.
- Interrupt Mend Rotten Flesh – heals the boss.
- At 20 percent Dark Archangel form. Party needs to be topped off before this. Burn him down and AoE heal.

Baron Silverlaine
- Group healing debuff.
- At 75, 50 and 25 percent he’ll summon a Worgen boss.
- Odo the Blindwatcher can be off-tanked and burned down.
- Wolfmaster Nandos spawns smaller wolf adds. Tank grabs them all and AoE them down.
- Razorclaw the Butcher. Shadowsteps. Pop cooldowns, ignore Razorclaw and burn down the boss.

Commander Springvale (Skippable)
- Need to burn boss while keeping the adds from casting. Unholy Empowerment heals the boss and gives him a buff.
- Interrupt and kill the two adds as quick as possible.
- Tank should be able to grab one of the adds himself with the boss.
- Tank should move out of Shield of the Perfidous - it's a cone, but he freezes in place during it, so you can run out.
- Focus on the boss, pop cooldowns and burn him hard.
- Second set of adds, interrupt and kill again.
- Burn boss. CC any adds and concentrate on the boss.

Lord Walden
- Throws a poison debuff – need to keep moving to clear it.
- Don’t stand in icy shards on the ground.
- Stay spread out.
- Heal through Toxic Catalyst and burn down the boss.

Lord Godfrey
- Bring him down to the bottom. Pistol barrage is a cone targeted on the Tank. Can move out of the way of it as soon as it starts casting.
- Kill Bloodthirsty Ghouls quick – they have a mortal strike.
- Interrupt Cursed Bullets.
Mostly accurate again.
Vortex Pinnacle
Grand Vizier Ertan
- Stack in the center circle.
- Don’t run out when clouds collapse. Stay in the middle and AoE heal.
- Face Lurking Tempest spawns, and ignore them. These guys will feign death when looked at!

Altarius
- Tank him down wind – DPS are up wind. Wind moves around.
- Has a frontal breath you need to keep off the group.
- If you're feeling spicy, take a tornado up to the top of the room and grab the golden orb for the achievement.

Asaad
- Spread out to avoid Chain Lightning.
- Will root everybody. Healer needs to cleanse this magic root.
- Stand in the middle of the lightning triangle to avoid AoE damage.
- After the storm, spread out again, because he starts casting Chain Lightning again _immediately_ after the storm is done.
Adjustments made to the lurking tempst and Asaad strategies. Fun instance!
Deadmines
Glubtok
- Has two types of attacks, fire and frost. Use resist auras if available, and don't stand on the tank.
- Will blink around. This is an aggro wipe - taunt him
- At 50 percent he casts a fire wall. Stay out of the fire and avoid the runes on the floor.
- Will spawn adds – just concentrate on the boss, do things like HotR or whatever to keep them off of your healer though.

Helix Gearbreaker
- Avoid bombs being thrown by the boss.
- Will pickup a random member and smash them. Stay out of his way, or you're going to take the damage too.
- After the oaf is dead, Helix will jump on party members. They need to stand still and let their team beat on Helix – but also need to avoid bombs.
- Chest bomb will be strapped to party members – everybody else must avoid when they blow up.

Foe Reaper 5000
- Tank him at the bottom of the ramp, with the ranged standing by the wall on top of the ramp. This minimizes his Overdrive angles to reach ranged.
- Have on DPS control the Prototype Reaper. It can be healed and attacks, charges and knocks back. When it dies it’ll respawn.
- Prototype must stun and kill adds before they get to their target.
- Harvest – move away from the person and area targeted.
- Overdrive – whirlwind you need to avoid.
- Enrages at 30 percent – need to burn down quickly.

Admiral Ripsnarl
- Vanishes at 75, 50 and 25 percent.
- Cleaves, so don’t stack up.
- Will spawn adds in clouds. These appear on top of party members, so clump up (but don't stand on the tank, they cone of cold)
- Tank needs to pick up adds and they need to be killed.
- At 25 percent, grab adds, blow cooldowns, and concentrate on killing the boss.

Captain Cookie
- Bad food makes you ill. Good food gives you buffs.
- Has no aggro table. Go crazy, folks, go crazy.
- Eat bad food judiciously so that you have a place to stand. Let the debuff fall off before you eat too much, though. Coordinate with the melee to make sure there are safe spots to stand.


Vanessa VanCleef
- Run through first trial, avoiding fire.
- Stay together, kill the boss and mana up before getting the next nightmare.
- AoE spiders and kill Felix.
- Avoid spinning Mario gates.
- Taunt Worgen off the NPCs being attacked. Stuns work too.
- Swing away to avoid taking damage from the exploding boat. Scream “hey you guys!” while doing so. Kill adds.
- Tank her just outside the bubble to increase DPS damage. Do not just stand everyone inside, because she will effectively do +125% normal damage (50% debuff on you, 50% buff on her, 100 * 1.5 * 1.5 = 225).
- Debuff from adds causes target to give off AoE damage to friendlies and looks exactly like Rogue Combat Readiness!
- Coordinate who takes which rope ahead of time. Ropes appear at the far end of the boat, so tank her by that end in the first place.
Oh God, Stonecore's next.
Stonecore
Corborus
- Move away from ground crystals and drop AoE on them to keep them from hatching. If the spawns reach you, they WILL kill you.
- Kill crabs – they have a stacking bleed.
- Stay out of dust clouds when the boss returns.
- Don't stand in that big dust cloud because it WILL kill you.
- Dispel Dampening Wave only on the tank - let it tick on the rest of the party and heal up afterward. Only crystal barrage and dampening wave do non-tank damage at all.


Slabhide
- Avoid frontal AoE (except tank).
- Avoid falling pieces of the ceiling. Stay out of pools of fire on the ground.
- Hide behind pillars during crystal storm – line of sight so you can’t be hit. Note to melee: You'll need to back up a bit and then hide, because the crystal storm LoS starts at the edge of its hitbox - if you're near the red targeting circle, you may get hit anyway. And if you get hit by it, it quite likely WILL kill you unless you're fast

Ozruk
- Ignore his two debuffs – they actually help you break paralyze. If you are a hunter, you have two options: eat paralyze and stay out of range, or run in and melee for the debuff. As a healer, melee when he has bulwark up for his debuff.
- Paralyze stuns you for 8 seconds … if it isn’t broken you take 50k damage. Can be cleansed. Thus the hunter note - do you want to save your healer, or do more dps? It's a tough choice.
- After paralyze he will shatter all around himself. – melee and tank need to give him room or die.
- Ground slam – frontal cone. Needs to be pointed away from the party. You also need to strafe out of it, like a pound, because if you stand in it, it WILL kill you.
- Enrage at 20 percent that can be removed.

High Priestess Azil
- Gravity wells – position DPS so these will block Followers coming in later in the fight and help kill them. Followers come in from the right side (when facing the boss before the pull). Also allows for plenty of room to run around and avoid rocks.
- Avoid rocks being thrown. You can see where they're going to land by a rumbling effect on the ground. If you stand in it, it WILL kill you.
- Interrupt Force Grip, or your tank WILL die..
Have you noticed how many things in Stonecore say "If you stand in it, it will kill you?" There are lots of those in Stonecore. My least favorite heroic, but very good to show you how raid ready you are. Doing it wrong? You're dead. Permanently.
Throne of the Tides
Lady Naz’jar
- Shock Blast – hits tank hard and must be interrupted.
- Geyser – move out of the way.
- At 66 and 33 percent she’ll warp to the middle and put a damage shield up. Will spawn three adds. two casters and a melee. – CC one or twowhile you kill the other. Interrupt and slow them. The witches have an amplifying chain lightning that does insignificant damage to the first target, but will do tons of damage to the second and third targets. They can be off-tanked if necessary (Dengeki did this last night). Melee can be kited around. Lightning surge damages people around you – if you get it move away.
- Avoid the tornados that move from her to the edge of the room.

Commander Ulthok
- Stay away from fissures thrown on the floor. They’ll grow in size during the fight.
- Healer needs to pay attention to player getting squeezed and heal them.
- Enraged – increased damage for 8 seconds. Can be removed.
- DPS in the middle cirle, and move him around the edge.
- Can take him out the door and pull him down the corridor.

Erunak Stonespeaker
- DPS behind – does a front AoE flame splash.
- Lava bolt will target a random person.
- Earth shards spawn underneath a random member – need to get out of the way.
- At 50 percent the squid will start mind controlling members. Need to DPS them down until they are freed.
- Avoid green silencing clouds.

Ozumat
- AoE down small murlocs. Vicious Mindlashers (casters) need to be taken down first.
- Unyielding Behemoths can be tanked or kited. Have AoE damage so need to be kept away from the raid.
- Faceless sappers need to be killed quick. Tank must pick up Blight Beasts and kite them around.
- After the sappers are killed, have the tank kill the beasts while the group concentrates on Ozumat. Ozumat is a tentacled mouth on top of the wall - look up if you can't find him, and enjoy Recount exploding.
A fun one, once you get the hang of it. Erunak's trash may be the hardest part of this instance.
Lost City of the Tol'Vir
General Husam
- Avoid dust clouds. Move around traps on the floor.
- Will charge random members – healers need to be ready to heal them up.
- Pop cooldowns at the beginning and DPS as hard as possible.

Lockmaw & Augh
- Drag him out of dust clouds.
- Adds have a stacking bleed, so kite the adds around during the fight and focus on the boss.
- Enrages – can be removed.
- Blow dart debuffs slows member – poison that can be removed.
- Kite Augh during whirlwind.

High Prophet Barim
- Spread out to avoid chain lightning.
- Move out of Solar Beams.
- Kite around the Phoenix. Avoid fire it leaves behind. Killing the Phoenix just means another will spawn. So focus DPS on the boss and just kite the Phoenix the whole fight.
- At 50 percent you’re brought to the shadow world and must kill the Shadow Phoenix. DPS adds before they reach the Phoenix.

Siamat
- Will bubble – kill adds quickly. Caster adds don’t require tanking and can be killed quickly. Melee adds have an AoE and should be pulled away from the group.
- Avoid hurricanes on the ground.
- Ignore adds when he unbubbles, pop cooldowns and DPS hard.
- Spread out to avoid chain lightning.
Can't tell you about Tol'Vir heroic. Avri?
Halls of Origination
Temple Guardian Anhuur
- Target of Divine Reckoning needs to move away from rest of the party. Will take significant damage as will those near.
- Move out of Searing Light.
- At 66 and 33 percent the boss will bubble. Need to pull levers in the pits below. Have whole party jump down, tank will get the snakes while DPS pull the lever.
- One person remains with the boss and will interrupt Hymn as soon as the bubble comes off.

Earthrager Ptah
- Stay out of gas cloud.
- Cleaves so melee DPS in the back.
- At 50 percent summons adds and dies. Clump together and AoE them down.
- Avoid whirlwinds.

Anraphet
- Move out of Alpha Beams.
- Dispel Nemesis Strike on the tank.
- Heal through Omega Stance.
- Crumbling Ruin will lower your hit points after each Alpha and Omega.

Isiset
- Look away from Super Nova.
- Move out of laser beams.
- At 66 percent she splits. Kill Astral Rain – she won’t be able to use this AoE any more.
- At 33 percent she splits again. Kill Celestial Call so no more adds.
- She’ll have a tough shield, but very little DPS at this point.

Ammunae
- Interrupt Wither, and if it hits remove it.
- Kill Seedling Pods as quick as possible – they will heal him.
- Consume Life Energy can be interrupted.
- Ignore spores and adds, kite around and hit the boss hard. Adds have a stacking debuff bleed so you don’t want to get hit.

Setesh
- Boss is untankable. Tank can focus on adds.
- Target Chaos Portals and kill them as soon as possible.
- Avoid falling seed of chaos. Stay out of void zones on the ground. Avoid mini-bombs.
- Tank kills worms with AoE. Robots should be slowed, trapped and kited around by the tank for the whole fight while DPS concentrates on the boss.

Rajh
- Avoid fire tornado.
- Sunstrike is an unremovable dot on the party.
- Spread out to avoid his leap and AoE damage.
- Interrupt the summon of a sun orb.
- Heal through Blessing of the Sun. Group takes AoE damage, but boss takes extra damage as well.
Can't tell you about Halls of Origination. Avri?
Blackrock Caverns
Rom'Ogg
- AoE adds.
- He will summon everyone to himself, Chain them, and start casting a huge damage AoE. have a macro to /target Chains (this is especially useful when adds are still up) and kill them, then run out. Help each other out. There's time, but not enough time if you putz around with targeting.

Corla, Herald of Twilight
- Netherspite. Have your party coordinate stepping into the beams. Move out at 80 stacks, let the debuff fall off, move back in.
- That's it, unless you want the achievement.

Karsh Steelbender
- Move him through fire about 2 stacks at a time. They stack QUICKLY.
- Get up to about 6-7 stacks and beat him up, then go down to 0 and kill adds. Rinse and repeat for the safe way.
- Do NOT kill the adds underneath him, because they will leave behind fire. Which will lead to more stacks, which will lead to more AoE, which will lead to more adds...

Beauty
- Hibernate, trap, root, do anything you can to CC the 3 adds. Kill the adds one at a time while circle kiting. Then kill Beauty.

Ascendant Lord Obsidius
- First rule: Cardio.
- What I mean by this is, the adds can be easily kited. They only attack the last person who hit them, and are slow enough that a shaman, paladin, druid, priest, hunter, and anyone with even a small move buff can outrun them and just run in circles in the background. You can actually have a druid chain root one of the adds for making it super easy.
- Occasionally, he will switch with one of his shadows. Find which one he is and taunt. Note that this mechanic clears your focus and his raid target icon, so no cheating.