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Sart+2 rundown

Posted: Wed Feb 18, 2009 9:25 am
by Texaporte
We were very, very, VERY close to being able to do Sartharion + 2 drakes last night. What I'd like to know is, other than lag, what were the biggest problems in terms of execution?

Specifically, I want to hear from:

1) Nyrrin - during twilight torment, how many fire elementals was too many? You take extra damage from them during that point, and if they're enraged, we may want DPS helping you. Do you have a better idea of when to peel DPS off of the drake to help you?

2) Salessa - because of where Vesperon lands, we were having trouble eating tail swipes while you were turning Sart. Do we have any solutions for that? Should we all gather around Vesperon and you turn Sart the full 90 degrees? Is there a point near Vesp that is out of range of the tail swipe?

3) Tuorr - is there a good position for healers to be in during the tail-side switch at the Vesperon phase of things? Do you guys follow Pocky, or do you just accept the possibility of a tail swipe and get it done?

4) Mufhintop and the second portal DPS - is it better to wait until the flame wave passes before going to the portal? Is that a judgment call?

We can take this on, we just have a few little niggling details to take care of!

Re: Sart+2 rundown

Posted: Wed Feb 18, 2009 10:40 am
by Camyu
I'm having trouble with fire walls ever since we've moved Sartharion to the opposite end of where he starts out. That's the one thing that really hurt me. I didn't have trouble with fire walls while killing Tenebron, or when Sarth used to be tanked where Tenebron is nowadays. But once Tenebron/Vespron are down and we switch back to Sarth, I start having issues, such as not being able to see the fire wall and turning around (mostly because I only have a laptop screen and resolution is low, and so when I have to turn around, all I see is Sarth's big wings and butt covering half of my screen even when zoomed out, and I couldn't tell if I'm turning away properly to run from the waves from the "head side", plus tanking Sarth so close to where the "head side" is, it gives people very little time to react.

I think the various drakes are currently being tanked at these spots: (T=Tenebron, V=Vespron(sp?), Sa=Sartharion, Sh=Shadron)

Code: Select all

+-----------+
|         T |
|           |
|V      (Sh)|
|           |
|Sa         |  
+-----------+
And just for reference, Shadron will land as the 2nd drake at where I indicate with (Sh) if we do +3, meaning Vespron is our 3rd drake.
Is there any reason T and Sa are tanked at the corners? Can we tank them this way instead?

Code: Select all

+-----------+
|     T     |
|           |
|V      (Sh)|
|           |
|     Sa    |  
+-----------+
By moving Sa to the middle, will that help with the tail swipe when melee fights V (and Sh)? I think that will help with the reaction time of the fire wall.

Just a thought.

Re: Sart+2 rundown

Posted: Wed Feb 18, 2009 11:02 am
by Texaporte
Camyu wrote: By moving Sa to the middle, will that help with the tail swipe when melee fights V (and Sh)? I think that will help with the reaction time of the fire wall.

Just a thought.
We could try that, but it would make initial positioning trickier - the tank would basically have to start in lava because that area near the Sa in your diagram is not straight - it's a triangle, so for Pocky to turn him properly, he'd have to start in the lava.

Re: Sart+2 rundown

Posted: Wed Feb 18, 2009 12:20 pm
by fhatee
the strat on bosskillers.com has the MT on the little island and hopping to main island for lava walls. Might be tricky but the benefit is that tail swipes will never hit anybody. check out their diagrams.

as for flame waves and portals. Whenever it was up I tried to go in portal asap. no flamewaves inside. getting to the portal was the only tricky part, and that was not too bad at all.

Re: Sart+2 rundown

Posted: Wed Feb 18, 2009 2:23 pm
by Texaporte
An excerpt from that boss killing strategy Fhatee mentioned, which you should look up yourself (http://www.bosskillers.com/cgi-bin/bbgu ... ide_id=589)
If Vesperon is left alive, DPS and their healer(s) should go through every portal the moment that it appears and kill the Acolyte ASAP, simply to get them used to paying attention to the urgency of removing Twilight Torment, and also to get used to maximizing DPS uptime while still moving as needed. In between portals, finish off the drake. When Vesperon dies, Sartharion will gain Twilight Revenge, and his physical attacks will be 25% faster and harder. At the same time, Power of Vesperon will fade from the raid, giving all players 25% larger health pools, and Will of Sartharion will drop off of the boss, lowering his max HP by 25%.
So we're doing at least the kill order right - however, as Wynne has suggested, we do have some room to maneuver Sart.

Re: Sart+2 rundown

Posted: Wed Feb 18, 2009 3:55 pm
by Byron
This is Tunaka who was 2nd healer on MT and raid, so my placement needs to be a bit different then others. I need to stay in range of MT and Raid, but I can't be in the middle because the whelp portal is there and I'll get eaten as soon as they pop out. So I hang out on the West side next to lava. Lava Walls have been my main problem.

Lava Walls: I think it was Tex that suggested I move a bit farther away from the MT to even my running distance. This helped a bit (thanks for the suggestion!), but even better was moving myself far enough that I could stand in a Head Side hole and reach MT and Raid, thus only having to watch the far Tail Side for walls to move. This did however, require that I go out of range of the MT during Tail Side walls, but that just means the other MT healer (who's only in range of MT anyway) knows to cover all MT heals during Tail Side walls. Not a big deal: I have a lot of time to throw on a HoT, shield, etc when I move.

Being able to only need to pay attention to one side for walls was a HUGE help and I highly recommend everyone having find some position where they can stand in a wall hole and thus only need their camera/attention at one side.

Once the drakes are down and the entire raid is on Sarth, I just walk through Sarth to where the other MT healer is as that's now within range of the entire raid.

Re: Sart+2 rundown

Posted: Thu Feb 19, 2009 2:58 pm
by Pocky
Texaporte wrote:We were very, very, VERY close to being able to do Sartharion + 2 drakes last night. What I'd like to know is, other than lag, what were the biggest problems in terms of execution?

Specifically, I want to hear from:

2) Salessa - because of where Vesperon lands, we were having trouble eating tail swipes while you were turning Sart. Do we have any solutions for that? Should we all gather around Vesperon and you turn Sart the full 90 degrees? Is there a point near Vesp that is out of range of the tail swipe?
I can try dragging him out farther, to the very edge of the main platform, and if the lava area is shallow/jumpable, I can go a little farther, even. I'll double check next time we're in.

Re: Sart+2 rundown

Posted: Fri Feb 20, 2009 1:01 am
by Nyrrin
Texaporte wrote:1) Nyrrin - during twilight torment, how many fire elementals was too many? You take extra damage from them during that point, and if they're enraged, we may want DPS helping you. Do you have a better idea of when to peel DPS off of the drake to help you?
If one of them is enraged, I am dead. The unenraged ones are hitting me, fairly rapidly, for 3k when torment is up. At around 4 or 5, that's probably lethal. If any of them are enraged, that's 7 or 8k fairly rapidly. I think I'm gonna need to watch timing, and call for some AoE ~10 seconds before the portal goes up, so I have only one or two on me at most.
Pocky wrote:
Texaporte wrote:We were very, very, VERY close to being able to do Sartharion + 2 drakes last night. What I'd like to know is, other than lag, what were the biggest problems in terms of execution?

Specifically, I want to hear from:

2) Salessa - because of where Vesperon lands, we were having trouble eating tail swipes while you were turning Sart. Do we have any solutions for that? Should we all gather around Vesperon and you turn Sart the full 90 degrees? Is there a point near Vesp that is out of range of the tail swipe?
I can try dragging him out farther, to the very edge of the main platform, and if the lava area is shallow/jumpable, I can go a little farther, even. I'll double check next time we're in.
As far as I know, all the drakes should be tanked in the same spot. That being, on the far side of the island, between where Tenebron and Where Vesperon land, in the middle of one of the safe zones.

Re: Sart+2 rundown

Posted: Fri Feb 20, 2009 11:43 am
by Camyu
Nyrrin wrote:If one of them is enraged, I am dead. The unenraged ones are hitting me, fairly rapidly, for 3k when torment is up. At around 4 or 5, that's probably lethal. If any of them are enraged, that's 7 or 8k fairly rapidly. I think I'm gonna need to watch timing, and call for some AoE ~10 seconds before the portal goes up, so I have only one or two on me at most.
I can put on anesthetic poison on one of my weapons and fan of knives the enraged elementals until they de-rage.

Am I correct in saying that they enrage because they get hit by the lava waves? If so, I can help de-rage after the lava wave passes as well.

Re: Sart+2 rundown

Posted: Fri Feb 20, 2009 4:41 pm
by Logos
I have tranq shot as well. Does Boss Mods display enrage for these guys? Will tranq shot pacify them?