Hunter Alpha Cata Talent Tree leak
Posted: Mon Jun 28, 2010 12:10 pm
Likely to change, but very interesting. Some substantial revisions to talents.
http://war-tools.com/t69117.html?b=9552 ... 52031p5z00
Trap Launcher: When used, your next Trap can be launched to a target location within 40 yards. 30 focus. no cooldown.
Traps: Still cost no focus, still have a 30s cooldown per school (nature, frost, fire).
Aspect of the Hawk: The hunter takes on the aspects of a hawk, increasing ranged attack power by XXX and causes you to generate 9 Focus when your Steady Shot or Cobra Shot abilities deal damage. Only one Aspect can be active at a time.
Rapid Fire: Focus cost removed.
Aspect of the Beast: removed
Volley: cost reduced to 30 Focus
Multi-Shot: 60 Focus. No Cooldown. Fires several missiles, hitting 3 targets for 50% weapon damage plus ${$m1*$m2/100} damage.
Call Stabled Pet: no cooldown. no focus cost. 3 second cast. same wording (still cannot be used in combat).
The Venoms won't be off GCD. Currently all of the venoms cost 30 focus and have no cooldown/deal no damage and last for 30 seconds (even the MS one). Serpent Sting is now just a damage dot that is not linked to them anymore.
new/changed abilities:
Aspect of the Fox: The hunter takes on the aspect of the fox, increasing his focus regeneration by 20% and allows you to Auto-Shot while moving.
Kill Command: 50 Focus. 6 second cooldown. Gives your pet the command to kill, instantly inflicting XXX damage.
Scorpid Venom: Reduces the targets armor by 4% for 30 sec. Subsequent Steady Shot or Cobra Shots increase the effect by 4%, stacking up to 3 times. Only one Venom per Hunter can be active on any one target. 30 Focus. no cooldown.
Widow Venom: A venemous shot that reduces the effectiveness of any healing taken by 25% for 30 sec. Only one Venom per Hunter can be active on any one target. 30 Focus. no cooldown.
Viper Venom: Increases the casting time of all spells done by the enemy target by 30% for 30 sec. Only one Venom per Hunter can be active on any one target. 30 Focus. no cooldown.
old ability changes
aspect of the hawk - unchanged
aspect of the monkey - removed
aspect of the dragonhawk - removed
aspect of the wild - unchanged
aspect of the cheetah - unchanged
aspect of the pack - unchanged
aspect of the viper - removed
viper sting - removed
scorpid sting - removed
eyes of the beast - removed
scare beast - 1.5s cast, 25 focus
revive pet - 10s cast base, 35 focus
mend pet - 25 focus
arcane shot - no cooldown, 50 focus
concussive shot - no cooldown, 35 focus
kill shot - 20 focus, 6 second cooldown
tranq shot - 35 focus, no cooldown
flare - no focus cost, 20s cd
serpent sting - 45 focus
volley - 75 focus
deterrence - no focus cost, 2 minute cd
master's call - 1min cd, no focus cost
disengage - no focus cost, 25s cd
explosive trap - no focus cost, 30s cd
snake trap - no focus cost, 30s cd
freezing arrow - removed
feign death - 30s cd, no focus cost
misdirection - 15 focus, 30s cd
mongoose bite - removed
raptor strike - 6s cd, instant damage melee strike, no focus cost
scatter shot - 35 focus, 30s cd
wing clip - no focus cost, no cooldown
http://war-tools.com/t69117.html?b=9552 ... 52031p5z00
Trap Launcher: When used, your next Trap can be launched to a target location within 40 yards. 30 focus. no cooldown.
Traps: Still cost no focus, still have a 30s cooldown per school (nature, frost, fire).
Aspect of the Hawk: The hunter takes on the aspects of a hawk, increasing ranged attack power by XXX and causes you to generate 9 Focus when your Steady Shot or Cobra Shot abilities deal damage. Only one Aspect can be active at a time.
Rapid Fire: Focus cost removed.
Aspect of the Beast: removed
Volley: cost reduced to 30 Focus
Multi-Shot: 60 Focus. No Cooldown. Fires several missiles, hitting 3 targets for 50% weapon damage plus ${$m1*$m2/100} damage.
Call Stabled Pet: no cooldown. no focus cost. 3 second cast. same wording (still cannot be used in combat).
The Venoms won't be off GCD. Currently all of the venoms cost 30 focus and have no cooldown/deal no damage and last for 30 seconds (even the MS one). Serpent Sting is now just a damage dot that is not linked to them anymore.
new/changed abilities:
Aspect of the Fox: The hunter takes on the aspect of the fox, increasing his focus regeneration by 20% and allows you to Auto-Shot while moving.
Kill Command: 50 Focus. 6 second cooldown. Gives your pet the command to kill, instantly inflicting XXX damage.
Scorpid Venom: Reduces the targets armor by 4% for 30 sec. Subsequent Steady Shot or Cobra Shots increase the effect by 4%, stacking up to 3 times. Only one Venom per Hunter can be active on any one target. 30 Focus. no cooldown.
Widow Venom: A venemous shot that reduces the effectiveness of any healing taken by 25% for 30 sec. Only one Venom per Hunter can be active on any one target. 30 Focus. no cooldown.
Viper Venom: Increases the casting time of all spells done by the enemy target by 30% for 30 sec. Only one Venom per Hunter can be active on any one target. 30 Focus. no cooldown.
old ability changes
aspect of the hawk - unchanged
aspect of the monkey - removed
aspect of the dragonhawk - removed
aspect of the wild - unchanged
aspect of the cheetah - unchanged
aspect of the pack - unchanged
aspect of the viper - removed
viper sting - removed
scorpid sting - removed
eyes of the beast - removed
scare beast - 1.5s cast, 25 focus
revive pet - 10s cast base, 35 focus
mend pet - 25 focus
arcane shot - no cooldown, 50 focus
concussive shot - no cooldown, 35 focus
kill shot - 20 focus, 6 second cooldown
tranq shot - 35 focus, no cooldown
flare - no focus cost, 20s cd
serpent sting - 45 focus
volley - 75 focus
deterrence - no focus cost, 2 minute cd
master's call - 1min cd, no focus cost
disengage - no focus cost, 25s cd
explosive trap - no focus cost, 30s cd
snake trap - no focus cost, 30s cd
freezing arrow - removed
feign death - 30s cd, no focus cost
misdirection - 15 focus, 30s cd
mongoose bite - removed
raptor strike - 6s cd, instant damage melee strike, no focus cost
scatter shot - 35 focus, 30s cd
wing clip - no focus cost, no cooldown