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Cata Relief from launch zone overload

Posted: Mon Jun 14, 2010 9:31 am
by Eisengrad
Gameplanet: Speaking of phasing tech, the Worgen and Goblins have phasing starting zones, are you planning to add phasing tech to the other starter zones?

Stockton: You’ll see some, in some of the starter zones. It’s not in every one. The big thing about the phasing tech is that we can now do it on an individual basis. It doesn’t have to require a building or something to change, we can now take a player and just throw them into a phase.

For example, on a quest we might send you to go kill a specific quest mob. When we do that now, we can phase you and have that mob act like you’re the only person there – no other players are visible. It creates a much more customised experience, we can do a cinematic, you’ll get more of an individual set up. So you’ll see a lot of that happening, as well as what you saw in the [new] starter zones where the whole world actually changes.

Gameplanet: And obviously that’ll cut down on crowding on quest mobs.

Stockton: Well that’s the biggest thing! We have a population control system already that says ‘Spawn X mobs based on the number of players in the area,’ but sometimes that’s just not enough – like on the day when the game goes live – so that’s when that individual phasing will be really useful.
http://www.gameplanet.co.nz/pc/games/15 ... Cataclysm/

All I can say is, yay!

Re: Cata Relief from launch zone overload

Posted: Mon Jun 14, 2010 10:10 am
by Pocky
That is quite nice.

Re: Cata Relief from launch zone overload

Posted: Mon Jun 14, 2010 4:13 pm
by Akane
WOO! Hmm will that mean PvP servers won't have as much ganking cause they won't be in the same phase as an enemy? :)

Re: Cata Relief from launch zone overload

Posted: Tue Jun 15, 2010 3:05 pm
by Eisengrad
In theory it will mean less ganking in the starter zones. It seems to apply less to the high level stuff, but wouldn't be surprised if they have another cool wrathgate-style phasing chain quest in those new underwater areas.