tethealla wrote:So I know a number of us tried this out last night in ICC. It did seem useful.
I found certain functions of it more neat than useful... and others quite useful. It is much more geared towards dps than healing.
Yeah, it's more of like DPS and Tanking than healing, but it can also help healers in a sense of where NOT to stand since healers usually rely on standing still when casting their heals....at least most healers.
tethealla wrote:
Here is what I noticed per fight
Marrowgar:
--> When people were spiked, a red circle inlayed with a white and black circle. This made the spiked people more easily seen.
My Opinion: Meh... People have a HUGE spike through them, they're pretty easy to see. I of course am not dps, so my opinion isn't really worth much
Deathwhisper:
two things:
--> MC'd people had a red circle under them. From what other people said the circle slowly got smaller as the MC wore off (I didn't notice this for death whisper, but I noticed this mechanic for later fights).
--> special adds got a circle under them which moved with them to make them easier to see.
My Opinion: Making targets where the raid needs to quickly target them easier to see is good. I suspect this will be quite helpful in heroic DW.
Yeah I liked the circles...circlescirclescircles!

It made it REALLY easy to spot MCed people in the Deathwhisper fight. And I agree with you on Marrowgar.....if you just tab target you can get the people on spikes just as easily....it's just makes it more apparent if say hunters get spiked...than the people within Marrowgar's hit box.
tethealla wrote:
Saurfang:
I didn't see anything myself. I did see a picture on the website which showed optimal placement. I thought the optimal placement pic was quite neat, but it required a good amount of the raid to have AVRE. I don't see it very realistic (nor needed).
Rotface:
For the life of me, I forget what this showed. It was something to do with the exploding slime. I'm not as good in my enhancement spec as my resto spec, so I'm spending a lot more time concentrating on my rotation and trying not to die. I didn't spend much time watching addons =]
Festergut:
--> The person with the spore got a red circle under them which decreased in size as time went on.
My Opinion: The red circle made it quite easy to know where to collapse when needing the the inoculation. I was in range for the first time last night. It was useful to run to the red circle when it showed.
Re: Saurfang Jr. -- Hmm I didn't see the optimal placement pic....how did you do that?
Oh, the Unstable Ooze Explosion during Rotface....it shows a bunch of BLUE circles on the ground where you should NOT stand and the circles kinda moved a bit since the Unstable Ooze Explosions go where the raid members once where.....VERY useful in knowing where to go and when not to run back until you see all the explosions hit.
And on Festergut, I found the spore red circles were good cause it can show the melee that may not necessarily see the big spiky spore over their head and one of another melee person to know whether to run or not. I found it useful because you can totally tell if there is more than ONE red circle if you have a spore on your head.....and then you can position yourself in a good spot in the melee to get everyone in that red circle to get the inoculation. Plus, if you have the spore, everyone will naturally collapse in more to you.
tethealla wrote:
Putricide:
I noticed two things:
--> When malleable goo was released from putricide, a large light blue area would be painted on the ground. We talked a little about this after the fight and we thought this was possible location for goo to land.
--> When goo touched down, it left a red circle. This was a definite goo location.
My Opinion: At one time, I almost ran into goo when trying to get out of the blue area. I'm not sure of the use of that. I'll have to try it again. The red is very nice. It shows you exactly where the goo bounced.
Blood Princes:
--> When a shock vortex is cast, a large white circle is placed on the ground. It comes up very very soon and is very visible.
My Opinion: Being able to quickly see where the shock vortex was coming allowed me to get out of it. I wasn't very good at doing so before.
Blood Queen:
So I noticed nothing. Other people said little while circles showed on the ground under people showing the distance for the blood bolt. I looked for it the next time and didn't see it.
I think with Putricide, it's like, it's okay to be in the blue, but try to move so you aren't like deep in the blue clusters of circles(i.e. points at which the goo COULD land), the RED circles are DEFINITE spots you cannot go or you will get the haste debuff. If anything, don't be too concerned about moving all the way out of the blue circles, just watch for red circles and don't run into them. Being IN a blue circle is ok unless you see one heading for you then just run out and pay attention on not running into a red circle when you do..if that means running backwards then that's what you have to do.
I DID like the WHITE circle on where the shock vortex was to be cast....makes it a BIG target to like tell you, "NO YOU DO NOT WANT TO GO THERE BUMPER WILL APPEAR VERY SOON" Sometimes the shock vortex bumpers are hard to see until you are right up on them....so this is a good way of marking it...the white circle disappears though, right? When the shock vortex actually appears?
With Blood Queen, you kinda have to be looking at the floor somewhat to see the white lined circle that would denote the space you do NOT want to have people in to avoid blood whirl.
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tethealla wrote:
Overall opinion:
1) It's a crutch.... of course any addon like this is a crutch. DBM is a crutch... but DBM is an accepted and stable crutch. AVR is an unstable crutch. We don't know what blizzard thinks about it. If they don't like how it's written, it might go away. So my opinion about crutches are that they are useful to a point. If you are aware that they are a crutch, and use them for that purpose. If you're learning a new fight and want a crutch to help you along until you're comfortable with it... that is fine. If at a later point the crutch stops working(or you use to stop using it), you know the fight, and you should be able to do the fight without it. Think about running ICC w/o dbm. It'd be a pain, but we could do it.
2) I ran with both AVRE and DBM. AVRE is not a replacement for DBM
3) I play with the blizzard camera setting where the camera is always behind me. If you move the camera view to the side, it always moves back behind you. This wasn't working last night and the only addon I installed was AVR/AVRE. I suspect it screwed with it somehow. Anyone else have this problem? I suspect not. It's an unpopular camera setting.
4) I'm not sure I saw anything this mod did which struck me as against the rules form blizzards point of view. It's taking information given by the game and making it more visible. DBM does this in the form of timers and announcements. AVR does it in the from of visible elements on the screen. Blizzard already makes the MC'd person big and red on the DW fight, AVRE makes them just a little more visible with the red circle under their feet. In the way DBM can time certain events, AVRE can guess where goo is going to bounce, and keep track of where it did bounce. The only one that is questionable is the shock vortex. The bloody thing is hard to see in it's small form, so I can't tell if the AVRE circle shows up early or not.
Well that is about it. Anyone else have ideas?
Teth
I had both AVRE and DBM going.

I think having both kinda helps. I can see who AVR could be a help in SOME fights where the game relies that you SEE stuff more clearly....but knowing the fights also helps. So, it's more of a small aid and may train you to have a better reaction time to things.
I like it, I kinda hope they don't get rid of it....but if they do, eh....I can live without it.

For now, I will use it for fights that it actually helps in.
