7.5k Ways to Die: DPS your way to happiness
Posted: Thu Jan 14, 2010 1:16 am
I think everyone by now has had experience with Festergut 25/10 and Rotface25/10 to realize that we are not winning. We're making progress, but we're not winning. There are a multitude of reasons why we haven't made them faceplant and collect their loot. A little introspection is needed for us to discover why we aren't winning and what we need to do to rectify it. At the most basic level, there are only 3 roles in raiding. DPS, Tanking and Healing. Any one of those could be the reason why we aren't winning (or conversely, any one of those is the reason why we do win). But that's not what this post is about. Muddling through nebulous generalizations such as "our DPS sucks" or "our healing sucks" really doesn't help anyone, and blaming those concepts as the reason we lose serves to just cause more grumbling and unhappiness. So it might be more helpful to just break down one aspect of the 3 most basic levels of raiding and try to see what we can, individually, do to improve that level. Since I am more comfortable at the DPS role, I'll break that down.
Using some napkin math that I stole from someone else's napkin, it is generally accepted that in a 25man raid, the average DPS that everyone who fulfills the DPS role in the raid must produce somewhere between 7k and 7.5k dps in order to defeat Festergut (and judging from our attempts on tuesday, we need that kind of DPS as well for Rotface). Do we meet this criteria? Let's find out! (Warning: what's going to follow is heavy log analysis which will help you understand yourself better)
Lesson 1:
Reading and understanding world of logs
Before I even get to what needs to be done to increase your DPS, the first thing that needs to be done is to understand your own DPS. You need to understand yourself before you can improve yourself. Thanks to the efforts of Brad and Andy, we have an amazing resource called world of logs that chronicles our adventures in Azeroth. This will be your primary tool in auditing your own performance. Let's get started.
If we pull up our most recent raid, and check out the damage done (open this link up in a new window) Icecrown 25 we notice a few things. The first thing to note are the top outliers, those being Sphied, Logos and Ishildur pulling out the most DPS and total damage. It seems impressive, but upon further inspection, the overall instance DPS is very deceiving when it comes to actually beating content. As much as I enjoy towering over everyone when it comes to DPS, this is just an illusion, as most of my DPS comes from trash packs, which Unholy DKs excel at killing.
Now hover your mouse over "Full Report" and click on "Bosses" (don't go to individual fights yet). Now we see that i've dropped to 2nd place, and other classes have shifted for one reason or another. Now compare the DPS only on bosses vs the DPS on the entire raid. Notice something? My DPS in the entire instance is 8.2k, but my DPS on bosses only is only 6.2k. Uh oh! That's not good. You'll notice a similar drop off on pretty much everyone. I need to hit 7.5k! 6.2k isn't going to cut it! Okay, this DPS is also an illusion. It gives us a better picture, but there are still hundreds of confounding factors that make this DPS misleading. Some fights may be better for melee, some may be better for ranged, there might have been an early death, someone might have needed to change roles for one encounter. Lots of things could have happened! Let's drill down a bit more to something that's easier to get a grasp on.
Now hover over "All boss encounters" > "Kills" > "Deathbringer Saurfang"
A ha! Perfect! A good fight to measure single target DPS! Well, not quite. This fight is a good fight to measure single target DPS from melee, but is quite a bit harder for ranged since they have to kill Blood Beasts. So for this analysis, i'm going to ignore ranged DPS for this fight and focus on our main melee DPS. Those being Sphied, Devinoch, Camyu, Dept and Daewen. Since i've already mentioned that this is a melee favored fight, it's no surprise to see the top 4 being all melee (with Daewen at 6th).
Let's go down the line:
Sphied: As far as I can tell, this is probably the best fight I can have so far in Icecrown. No movement, minimal impact of AE which might inflate my DPS, basically just a tank and spank for me with an occasional taunt on a bloodbeast that strays too far. If we look at the DPS of the top 4 melee (7.5k, 7.48k, 7.4k, 7.3k respectively) are well into the range of "Good enough DPS!". My DPS is 7.5k, but my simulations that I ran with my gear and spec tell me that my ideal DPS would be slightly over 8k, so my real world performance is pretty close to the ideal performance through the simulation. Sweet! That means if i played perfectly, lined up all of my procs, didn't have to taunt or do anything but attack saurfang for 1000 hours, I'd get to around 8k dps. Ofcourse that's not realistic, but getting close to the simmed amount is a good sign telling me that I'm performing my rotation more or less correctly. But being who I am, I'm very competetive, even against myself. I see this 7.5 and I'm not satisfied in the least. I see other Death Knights in slightly better gear who are pulling 9.5k in the same fight. What am I doing wrong? Is it a gear issue? Is it a rotation issue? Is it a gemming/enchanting issue? I'll cover that in the next post since it's getting late.
Devinoch: Cliff is in the same boat as me. Our DPS is similar, but we'll probably need to do a lot of things to try to improve our DPS. I don't know jack about Ret paladins, so there really isn't much I can say.
Camyu: Wynne would have been in the top spot by a much larger margin, but Mutilate got nerfed quite hard so she fell to 3rd. Some other factors to consider are the presence of bleeds. Since we had 3 other characters who had bleeds, she didn't have to rupture (dps loss) to keep Hunger for Blood up.
Dept: Trevor had a funny time that night. It seemed like the WoW gods wanted him to mangle to reduce his DPS. Initially we had Avva providing Trauma (+bleed damage), but he was the first one to get marked so he had to go away. So Andy picked up the slack in cat form to to be the mangle bitch. But then the 2nd Mark, ofcourse, fell on Andy so Trevor had to start mangling for himself. Reports from Wynne state that Trevor was 2nd while he had a mangle bitch, but then steadily started dropping in DPS once Avva and Andy went away. He eventually dropped to 4th place.
Daewen: I know nothing about how combat rogues work, so I'll leave this blank too.
With a little work and research, everyone's position on the DPS charts can be fairly accurately reasoned out. Next episode we'll examine gear choices (including gems/enchants) and specs.
I didn't get as far as I wanted to tonight on this post. But my ultimate goal is to help people improve their DPS from solid to top class. Everything in this series will be very theory heavy, with lots of analysis, research, simulations and real world testing. This isn't a post for the faint of heart. I'm an accountant by trade so analysis, research, simulations and testing is what I do for a living. But if you have the drive and patience to reach the top percentile of DPS in Schad, you might be well served by following along. It's actually quite fun.
Tomorrow's lesson: Sphied discovers his DPS isn't that great after comparing himself to other death knights. Depression begins. But also the road to recovery begins.
Using some napkin math that I stole from someone else's napkin, it is generally accepted that in a 25man raid, the average DPS that everyone who fulfills the DPS role in the raid must produce somewhere between 7k and 7.5k dps in order to defeat Festergut (and judging from our attempts on tuesday, we need that kind of DPS as well for Rotface). Do we meet this criteria? Let's find out! (Warning: what's going to follow is heavy log analysis which will help you understand yourself better)
Lesson 1:
Reading and understanding world of logs
Before I even get to what needs to be done to increase your DPS, the first thing that needs to be done is to understand your own DPS. You need to understand yourself before you can improve yourself. Thanks to the efforts of Brad and Andy, we have an amazing resource called world of logs that chronicles our adventures in Azeroth. This will be your primary tool in auditing your own performance. Let's get started.
If we pull up our most recent raid, and check out the damage done (open this link up in a new window) Icecrown 25 we notice a few things. The first thing to note are the top outliers, those being Sphied, Logos and Ishildur pulling out the most DPS and total damage. It seems impressive, but upon further inspection, the overall instance DPS is very deceiving when it comes to actually beating content. As much as I enjoy towering over everyone when it comes to DPS, this is just an illusion, as most of my DPS comes from trash packs, which Unholy DKs excel at killing.
Now hover your mouse over "Full Report" and click on "Bosses" (don't go to individual fights yet). Now we see that i've dropped to 2nd place, and other classes have shifted for one reason or another. Now compare the DPS only on bosses vs the DPS on the entire raid. Notice something? My DPS in the entire instance is 8.2k, but my DPS on bosses only is only 6.2k. Uh oh! That's not good. You'll notice a similar drop off on pretty much everyone. I need to hit 7.5k! 6.2k isn't going to cut it! Okay, this DPS is also an illusion. It gives us a better picture, but there are still hundreds of confounding factors that make this DPS misleading. Some fights may be better for melee, some may be better for ranged, there might have been an early death, someone might have needed to change roles for one encounter. Lots of things could have happened! Let's drill down a bit more to something that's easier to get a grasp on.
Now hover over "All boss encounters" > "Kills" > "Deathbringer Saurfang"
A ha! Perfect! A good fight to measure single target DPS! Well, not quite. This fight is a good fight to measure single target DPS from melee, but is quite a bit harder for ranged since they have to kill Blood Beasts. So for this analysis, i'm going to ignore ranged DPS for this fight and focus on our main melee DPS. Those being Sphied, Devinoch, Camyu, Dept and Daewen. Since i've already mentioned that this is a melee favored fight, it's no surprise to see the top 4 being all melee (with Daewen at 6th).
Let's go down the line:
Sphied: As far as I can tell, this is probably the best fight I can have so far in Icecrown. No movement, minimal impact of AE which might inflate my DPS, basically just a tank and spank for me with an occasional taunt on a bloodbeast that strays too far. If we look at the DPS of the top 4 melee (7.5k, 7.48k, 7.4k, 7.3k respectively) are well into the range of "Good enough DPS!". My DPS is 7.5k, but my simulations that I ran with my gear and spec tell me that my ideal DPS would be slightly over 8k, so my real world performance is pretty close to the ideal performance through the simulation. Sweet! That means if i played perfectly, lined up all of my procs, didn't have to taunt or do anything but attack saurfang for 1000 hours, I'd get to around 8k dps. Ofcourse that's not realistic, but getting close to the simmed amount is a good sign telling me that I'm performing my rotation more or less correctly. But being who I am, I'm very competetive, even against myself. I see this 7.5 and I'm not satisfied in the least. I see other Death Knights in slightly better gear who are pulling 9.5k in the same fight. What am I doing wrong? Is it a gear issue? Is it a rotation issue? Is it a gemming/enchanting issue? I'll cover that in the next post since it's getting late.
Devinoch: Cliff is in the same boat as me. Our DPS is similar, but we'll probably need to do a lot of things to try to improve our DPS. I don't know jack about Ret paladins, so there really isn't much I can say.
Camyu: Wynne would have been in the top spot by a much larger margin, but Mutilate got nerfed quite hard so she fell to 3rd. Some other factors to consider are the presence of bleeds. Since we had 3 other characters who had bleeds, she didn't have to rupture (dps loss) to keep Hunger for Blood up.
Dept: Trevor had a funny time that night. It seemed like the WoW gods wanted him to mangle to reduce his DPS. Initially we had Avva providing Trauma (+bleed damage), but he was the first one to get marked so he had to go away. So Andy picked up the slack in cat form to to be the mangle bitch. But then the 2nd Mark, ofcourse, fell on Andy so Trevor had to start mangling for himself. Reports from Wynne state that Trevor was 2nd while he had a mangle bitch, but then steadily started dropping in DPS once Avva and Andy went away. He eventually dropped to 4th place.
Daewen: I know nothing about how combat rogues work, so I'll leave this blank too.
With a little work and research, everyone's position on the DPS charts can be fairly accurately reasoned out. Next episode we'll examine gear choices (including gems/enchants) and specs.
I didn't get as far as I wanted to tonight on this post. But my ultimate goal is to help people improve their DPS from solid to top class. Everything in this series will be very theory heavy, with lots of analysis, research, simulations and real world testing. This isn't a post for the faint of heart. I'm an accountant by trade so analysis, research, simulations and testing is what I do for a living. But if you have the drive and patience to reach the top percentile of DPS in Schad, you might be well served by following along. It's actually quite fun.
Tomorrow's lesson: Sphied discovers his DPS isn't that great after comparing himself to other death knights. Depression begins. But also the road to recovery begins.