ToGC 10 practice + requirements
Posted: Thu Oct 22, 2009 10:42 am
So there's been more interest in more than just 10 people doing ToGC each week, and I'm excited to get more people in on the hard modes... but I also have to warn people that ToGC is HARD HARD HARD and we will have to be much more strict about people in the raid. If you're dying too often, or you can't handle the sheer amount of movement + target switching + situational awareness, we will have to switch you out for another person and have you practice the fight mechanics more on normal mode.
What you need
Minimum sustained dps (no gimmick fights): 3.8k in a 25-man setting (any less than that and we start running into trouble with enrage timers and Twin's Pact)
Situational awareness: don't die in a fire. Don't stand in front of a mouth spew. Don't chain Toxin/Burning Bile to more than 2 people. Don't get hit by every Icehowl whirl (unless you're a tank, then you have no choice). Run into melee when you have a snobold, and always know when the snobold is out so you can kill it. Cast your off-school when you have Maiden's Kiss. Know exactly when and where the nether portal and infernal volcano are going to spawn. Don't die to {color} Vortex. Don't stand between Anub and the skull.
The situational awareness really is the big one - I don't care if you can do 5k dps standing still. You will not be standing still in ToGC. The only time we're standing still for an extended period of time is Anub'arak phase 3.
Fight-by-fight:
- Never get hit by Icehowl
- Don't die to Legion Flame or wipe the raid with Incinerate Flesh by running away from healers
- Switch colors promptly and stay near your portal on Twin Valkyr
- Don't get hit by spikes, especially someone else's
Do all of these things and we'll have no qualms about taking you to the very end of ToGC and wiping with us! But after Jaraxxus, we'll have to take a long, hard look at underperformers and think about replacing them if we want to get to Faction Champions and beyond.
What you need
Minimum sustained dps (no gimmick fights): 3.8k in a 25-man setting (any less than that and we start running into trouble with enrage timers and Twin's Pact)
Situational awareness: don't die in a fire. Don't stand in front of a mouth spew. Don't chain Toxin/Burning Bile to more than 2 people. Don't get hit by every Icehowl whirl (unless you're a tank, then you have no choice). Run into melee when you have a snobold, and always know when the snobold is out so you can kill it. Cast your off-school when you have Maiden's Kiss. Know exactly when and where the nether portal and infernal volcano are going to spawn. Don't die to {color} Vortex. Don't stand between Anub and the skull.
The situational awareness really is the big one - I don't care if you can do 5k dps standing still. You will not be standing still in ToGC. The only time we're standing still for an extended period of time is Anub'arak phase 3.
Fight-by-fight:
- Never get hit by Icehowl
- Don't die to Legion Flame or wipe the raid with Incinerate Flesh by running away from healers
- Switch colors promptly and stay near your portal on Twin Valkyr
- Don't get hit by spikes, especially someone else's
Do all of these things and we'll have no qualms about taking you to the very end of ToGC and wiping with us! But after Jaraxxus, we'll have to take a long, hard look at underperformers and think about replacing them if we want to get to Faction Champions and beyond.