Heroic Anub 10
Posted: Tue Oct 06, 2009 3:38 pm
We got this feller to 26% last night and I think we'll be able to get him this week with a few adjustments to raid composition and strategy. Just been plowing through a bunch of Anub10H threads so here are some things we should do this week:
1. heroism
2. heroism
3. msioreh
4. burrow phase positioning. We died a lot in burrow phase and got the hang of it last night but there are a few more things we can do to make it smoother. Since the room is circular, we can try to position the one getting chased on the opposite side of the room. What this does is it keeps 9 people grouped to kill adds, while anub is chasing only one person on the other end. So when he changes targets, he goes directly to where the clump of us are, and the ones who aren't targetted move to the other side and we can repeat. This is easy to describe but probably much harder in practice, but I think the initial seperation might be easy enough if we have enough potions of swiftness/rocketboots/sprint/dash type abilities.
5. heroism
6. nature resist: during phase 3, leeching swarm is nature resist. So with aspect of nature + mark of the wild, we'll have a good amount of NR. The less damage he does with swarm, the less he's healed. This doesn't work with shields for some reason, but works just fine with resists.
7. add tanking on adds 5-6 and 78. So while we're fighting adds 5-6 (3rd set of adds after he comes up from first burrow phase) we can cleave them dead as normal. but then adds 7-8 we usually get around 35-40% so we can't kill them before we get anub to phase 3 (30%). we have 2 options I think. option 1 is to see if we have enough to time kill adds 7-8 before the 2nd burrow (optimal and awesome strat, not sure if it's doable). option 2 is to keep DPSing down anub, but tank anub and the adds outside of an icepatch which'll force them to burrow, to give the healers a short break for a few seconds while they're roaming around underground.
8. anub tanking on first burrow: we should move anub a bit away from the ice patch so he doesn't burrow and immediately destroy a nearby icepatch. It'll give us some needed breathing room for kiting if we have one that isn't immediately broken by anub.
9. heroism
That's all the stuff I gathered today!
1. heroism
2. heroism
3. msioreh
4. burrow phase positioning. We died a lot in burrow phase and got the hang of it last night but there are a few more things we can do to make it smoother. Since the room is circular, we can try to position the one getting chased on the opposite side of the room. What this does is it keeps 9 people grouped to kill adds, while anub is chasing only one person on the other end. So when he changes targets, he goes directly to where the clump of us are, and the ones who aren't targetted move to the other side and we can repeat. This is easy to describe but probably much harder in practice, but I think the initial seperation might be easy enough if we have enough potions of swiftness/rocketboots/sprint/dash type abilities.
5. heroism
6. nature resist: during phase 3, leeching swarm is nature resist. So with aspect of nature + mark of the wild, we'll have a good amount of NR. The less damage he does with swarm, the less he's healed. This doesn't work with shields for some reason, but works just fine with resists.
7. add tanking on adds 5-6 and 78. So while we're fighting adds 5-6 (3rd set of adds after he comes up from first burrow phase) we can cleave them dead as normal. but then adds 7-8 we usually get around 35-40% so we can't kill them before we get anub to phase 3 (30%). we have 2 options I think. option 1 is to see if we have enough to time kill adds 7-8 before the 2nd burrow (optimal and awesome strat, not sure if it's doable). option 2 is to keep DPSing down anub, but tank anub and the adds outside of an icepatch which'll force them to burrow, to give the healers a short break for a few seconds while they're roaming around underground.
8. anub tanking on first burrow: we should move anub a bit away from the ice patch so he doesn't burrow and immediately destroy a nearby icepatch. It'll give us some needed breathing room for kiting if we have one that isn't immediately broken by anub.
9. heroism
That's all the stuff I gathered today!