Re: Loot Rule Proposals
Posted: Mon Mar 02, 2009 11:18 am
I think that things played out at K'T properly, and demonstrated our original loot rules and guild cohesion best. Sure, there was a little confusion at first as we tried to understand what status our loot system was in as tracking was lax this week, and in spite of that people played fairly. I rather liked our mix of 0/1, honor-system tracking, and calling "want"/"default" with a pool of /rolls to figure things out.
But what was really important was that between Cliff and Jes (and everyone else chiming in, myself included), there was discussion about what to do. It could have gone either way- Jes passing to Cliff because he'd make most use of the item, or Jes's win of the die roll. I don't want this to set a precedent, however, where we always have the infrequent raiders pass to regulars, nor for us to always accept the dice even though that can be our most impartial decider. What should be the precedent is that we talk it over and reach an agreement without drama.
But what was really important was that between Cliff and Jes (and everyone else chiming in, myself included), there was discussion about what to do. It could have gone either way- Jes passing to Cliff because he'd make most use of the item, or Jes's win of the die roll. I don't want this to set a precedent, however, where we always have the infrequent raiders pass to regulars, nor for us to always accept the dice even though that can be our most impartial decider. What should be the precedent is that we talk it over and reach an agreement without drama.