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Re: Loot Rule Proposals

Posted: Mon Mar 02, 2009 11:18 am
by Daewen
I think that things played out at K'T properly, and demonstrated our original loot rules and guild cohesion best. Sure, there was a little confusion at first as we tried to understand what status our loot system was in as tracking was lax this week, and in spite of that people played fairly. I rather liked our mix of 0/1, honor-system tracking, and calling "want"/"default" with a pool of /rolls to figure things out.

But what was really important was that between Cliff and Jes (and everyone else chiming in, myself included), there was discussion about what to do. It could have gone either way- Jes passing to Cliff because he'd make most use of the item, or Jes's win of the die roll. I don't want this to set a precedent, however, where we always have the infrequent raiders pass to regulars, nor for us to always accept the dice even though that can be our most impartial decider. What should be the precedent is that we talk it over and reach an agreement without drama.

Re: Loot Rule Proposals

Posted: Tue Mar 03, 2009 10:26 am
by Luke
It's a tough call; On the one hand we don't want people skipping rolls on upgrades because they want the chance on KT, but also for those people for whom KT is the only upgrade possible, they should be rewarded for slogging it through the entire raid with no chance of loot.

Its a tough call. I say just open it up to everyone and let the RNG decide, regardless of what else dropped for a player during the week. Sure it will suck sometimes, but attendance should be inherently accounted for by more chances at the RNG.

Re: Loot Rule Proposals

Posted: Tue Mar 03, 2009 11:07 am
by Daewen
Yeah, the only way we can have it work out in the long run, letting the dice help decide things, is if we keep downing KT. Frequently and often.
Just considering the volume of loot that we get from a naxx clear, we're going to need that going forward to Uldum.

Re: Loot Rule Proposals

Posted: Tue Mar 03, 2009 2:22 pm
by Norfolk
With the 3.1 changes to KT it shouldn't be too much of a stretch in figuring on KT loot dropping weekly.

Re: Loot Rule Proposals

Posted: Tue Mar 03, 2009 2:26 pm
by Werehamster
With the 3.1 changes people are going to want to start doing Ulduar.