Blood Queen Lana'Thel
Moderators: Texaporte, sphie, Pocky
Re: Blood Queen Lana'Thel
Since the mod gives a tell to the target of the bite as well, it might be good to make it their responsibility to find their vampire as well. Loss of the dps from the non vampire is less than that of the vampire. It also involves finding a fairly obvious target out of few possibilities. Finding your one mortal to bite when you are a vampire can be a lot more difficult since they are not 10 feet tall and glowing.
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Thunderfly
- Posts: 103
- Joined: Sun Jan 03, 2010 10:46 pm
Re: Blood Queen Lana'Thel
I like that idea. Or a general call to meet in the middle, or meet at the stairs. On my bites last night, I *just* made it in time, because it was difficult to find my targets. If we agreed ahead of time for the relevant parties to run to one side or the stairs or somewhere, that should make it more fool proof.
Re: Blood Queen Lana'Thel
We had a semi-strict bite order for 10-mans, adjusted for ranged/melee DPS headcount, and that seemed to work out. The main thing is, if the bite mod is based on threat and proximity to unbittens, we'd also need to account for field conditions; on one occasion the mod told me to bite a warlock whose ass was currently on fire, which made following him a little harder. :p
There's a real potential for target confusion with a larger number of bites to pass around, a la Death Plague (weekly giant) or spores (25m festergut) where two people are aiming for the same target; Seems like this is where the bite mod's instructions are the most useful. Even if you're provided a target in advance, though, there's a chance they're feared halfway across the room by now, so field awareness continues to be the biggest factor. I'm assuming the mod's capable of managing a bite-train hijack, just in case a badly placed fear happens.
There's a real potential for target confusion with a larger number of bites to pass around, a la Death Plague (weekly giant) or spores (25m festergut) where two people are aiming for the same target; Seems like this is where the bite mod's instructions are the most useful. Even if you're provided a target in advance, though, there's a chance they're feared halfway across the room by now, so field awareness continues to be the biggest factor. I'm assuming the mod's capable of managing a bite-train hijack, just in case a badly placed fear happens.
Game design is not a service industry. -Bashiok, Blue cat herder
Re: Blood Queen Lana'Thel
In anticipation of the bite phase, I was watching all the raid text that says who is going to bite what. When it is not my turn to be bitten, I then continue to do what I was doing. If it was my turn to bite/to be bitten, I look around to find my biting partner. TURNING ON NAMEPLATES HELPED A TON TO FIND YOUR PARTNER. I DID A SHIFT-V to turn on name plates, and I also disabled name plates for pets, totems, etc. so there aren't 50 things in my shift-v. Plus, the mod actually put squares and diamonds etc on the person(s) to be bitten. Looking ahead for your biting partner and trying to move yourself towards each other's spots (while staying clear of the middle for the hi-5 of course) would definitely help.
There were quite a few of new biters last night for that 3rd round of biting that coincides with the air phase/bloodboil whirl, simply because we switched strategy to bite more range people. So there were a lot more range people roaming about to find their biting partners. I think it's just a learning process. The bite phase that doesn't coincide with the air phase didn't seem to give us much problems cuz things were relatively calm.
The mod seemed to be aware if the target you're supposed to bite is already dead/dc. It told me once when I tried to bite dengeki and he was dead, and then the mod frantically told me to just bite anyone. Also, be aware that when you bite someone, you actually do damage to that person. If the target has low health already, you might actually kill him/her (as I did to Daewen last week).
There were quite a few of new biters last night for that 3rd round of biting that coincides with the air phase/bloodboil whirl, simply because we switched strategy to bite more range people. So there were a lot more range people roaming about to find their biting partners. I think it's just a learning process. The bite phase that doesn't coincide with the air phase didn't seem to give us much problems cuz things were relatively calm.
The mod seemed to be aware if the target you're supposed to bite is already dead/dc. It told me once when I tried to bite dengeki and he was dead, and then the mod frantically told me to just bite anyone. Also, be aware that when you bite someone, you actually do damage to that person. If the target has low health already, you might actually kill him/her (as I did to Daewen last week).
Re: Blood Queen Lana'Thel
I've asked around, and it seems like the Deathbringer's Will bug is common - so we may have to ask our DPS to take off this (sweet, sweet) trinket in order to do this fight properly...
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Thunderfly
- Posts: 103
- Joined: Sun Jan 03, 2010 10:46 pm
Re: Blood Queen Lana'Thel
FWIW, I had no problems at all biting while proc'd on Deathbringer's Will last night, but I did a couple of weeks ago. Hotfixed perhaps?Texaporte wrote:I've asked around, and it seems like the Deathbringer's Will bug is common - so we may have to ask our DPS to take off this (sweet, sweet) trinket in order to do this fight properly...
Re: Blood Queen Lana'Thel
It might be a perception issue for me; I might be misreading the range once I've suddenly become an enlarged, transparent buffalo vampire. (If you're wondering, the last mechanic to kill me in this manner was Empowered Darkness and portal clicking, for the Twin Valkyr.)
If mechanically (either getting bitten or biting someone else) the bite still works through the trinket proc I'll stick with it, but the second another bite train derails on my path I'll probably take off the Buffalomaker just to be safe.
If mechanically (either getting bitten or biting someone else) the bite still works through the trinket proc I'll stick with it, but the second another bite train derails on my path I'll probably take off the Buffalomaker just to be safe.
Game design is not a service industry. -Bashiok, Blue cat herder


