DPS meters and you

Soloing, raiding, and everything in between.

Moderators: Texaporte, sphie, Pocky

Akane
Posts: 174
Joined: Wed Mar 25, 2009 10:37 am

Re: DPS meters and you

Post by Akane »

Switching, we'll see what happens.

I think I will change my mentality and just not rebirth unless asked to do so...which I should be doing anyway.

But, you are right, if I am constantly having to rebirth people cause they die a lot or whatever...then that's there problem. I will stop caring then and stay COLD HEARTED DPS! :) Rebirth? What's that? :) Maybe I'll stick that spell out of my bars then I won't think so much about using it. ;) Leave it to the resto druids. :)
Last edited by Akane on Sat Mar 06, 2010 9:51 am, edited 1 time in total.
Akane
Posts: 174
Joined: Wed Mar 25, 2009 10:37 am

Re: DPS meters and you

Post by Akane »

janin wrote:I don't play a moonkin, so I can only really comment on gear.

Cord of Dark Suffering needs a belt buckle for the extra gem slot.
Glyph of Rebirth has great raid utility, but doesn't add to dps. Surely there's a dps glyph to go in that slot?
I think this was already covered, but you're over hit cap. If you can trade off hit gear for spell power, crit, and haste, that'd be good.

Adam
Can you add a belt buckle to that slot even if it has a socket already? I've tried socketed an already socketed belt and it says "nuh uh" maybe it was on certain types of socketed belts?

I can't add more haste there is no more unless I swap in haste gems or gear(which involves me rolling on resto gear which has mostly haste). I try to gem for spellpower mostly and I try to get as much crit/haste/spellpower gear there is...sadly it is mostly resto and the tier sets just tend to have way more hit than I need, I just need a new trinket or more haste.

But, I'll switch my glyph....though if that will make it so I DPS Like 1000 more then I will go bash my head against a wall for my ignorance and stubborness. ;)
Last edited by Akane on Sat Mar 06, 2010 9:32 am, edited 1 time in total.
Akane
Posts: 174
Joined: Wed Mar 25, 2009 10:37 am

Re: DPS meters and you

Post by Akane »

Daewen wrote:I might as well mention that part of that success story above was in fact some glyph changes away from healing ability and into 'pure dps'. As much as one might like the utility of their hybrid class, there is little need for it in raiding. If you are dps, just do that. If something consistently 'goes wrong' where you switch to doing some healing (even to yourself), that's someone else's problem. (Unless you're standing in fire, then it's your problem). We setup the raids to have tanks, healers, and dps. We don't have 'backup healers' for if people die. If that happens, we're doing it wrong.

In short, if you want to be dps, do just that.

Oh I do just that, DPS...but if you really think a glyph of insect swarm will make it so I DPS way more than I do now or make a large difference..then ok, I will change it. I guess it is not as needed anymore now considering Rebirths are on a shorter timer than before.

I'll switch out all my glyphs...CEPT my unburdened rebirth....THAT doesn't effect my DPS nor is it important to swap out to improve it..unless there is some new minor glyph I don't know about. *shrug*
Texaporte
Posts: 552
Joined: Thu Jan 22, 2009 11:18 am

Re: DPS meters and you

Post by Texaporte »

Minor glyphs don't really affect DPS, with a few notable exceptions. We're not telling you to reglyph everything. However, you said your goal is to do more damage, and switching your non-damage glyph to a damage glyph would accomplish exactly that. Perhaps it will be a minor improvement, but a lot of minor improvements lead to bigger improvements.
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Akane
Posts: 174
Joined: Wed Mar 25, 2009 10:37 am

Re: DPS meters and you

Post by Akane »

Texaporte wrote:Minor glyphs don't really affect DPS, with a few notable exceptions. We're not telling you to reglyph everything. However, you said your goal is to do more damage, and switching your non-damage glyph to a damage glyph would accomplish exactly that. Perhaps it will be a minor improvement, but a lot of minor improvements lead to bigger improvements.
Oh, I know, Dom. :) It's just like some safe thing I like to have...but if I am gonna DPS then I should just do that...I was just mostly having the ignorant notion that if *I* cannot DPS as hard as others and it is like at the last few percentages and like say I have my rebirth, no one calls for it......and like I go pick Hildur, Camyu, or whomever else may have been killed to push out that DPS that I can't no matter what I do.....just thought it would be helpful to have people at full health and raring to go instead of at 20% and possibly die instantly due to aoe or something. But, it's just the wanting to keep people safe and healed up mentality that I should just do away with and go be some "cold hearted, uncaring" DPS. :) I guess if you are pure DPS you don't tend to care about others so much. o_o (that is my serious face)
Texaporte
Posts: 552
Joined: Thu Jan 22, 2009 11:18 am

Re: DPS meters and you

Post by Texaporte »

Akane wrote:
Texaporte wrote:Minor glyphs don't really affect DPS, with a few notable exceptions. We're not telling you to reglyph everything. However, you said your goal is to do more damage, and switching your non-damage glyph to a damage glyph would accomplish exactly that. Perhaps it will be a minor improvement, but a lot of minor improvements lead to bigger improvements.
Oh, I know, Dom. :) It's just like some safe thing I like to have...but if I am gonna DPS then I should just do that...I was just mostly having the ignorant notion that if *I* cannot DPS as hard as others and it is like at the last few percentages and like say I have my rebirth, no one calls for it......and like I go pick Hildur, Camyu, or whomever else may have been killed to push out that DPS that I can't no matter what I do.....just thought it would be helpful to have people at full health and raring to go instead of at 20% and possibly die instantly due to aoe or something. But, it's just the wanting to keep people safe and healed up mentality that I should just do away with and go be some "cold hearted, uncaring" DPS. :) I guess if you are pure DPS you don't tend to care about others so much. o_o (that is my serious face)
We're all part of a team, and we have to do our part and trust that everyone can do theirs. I joke a lot about my DPS as a tank, but it's usually just that - a joke. When it comes down to it, my contribution to the raid has very little to do with what I do in terms of damage, and has everything to do with not letting everyone else get aggro and living through the boss fight. I used to have Judgement glyphed as Tex, but I gave it up in favor of making sure that my taunts always land, because that's my job. An extra 50 DPS or so from a glyph isn't going to help the raid quite as much.

So for casting Rebirth in a raid, you have to trust two people: the person you're rebirthing, who should be aware and stand up during a safe period, and the healers, who are usually alerted to the fact that a rebirth is happening and the target will need heals as soon as they stand up.
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Saerra
Posts: 48
Joined: Fri Jan 23, 2009 4:05 pm

Re: DPS meters and you

Post by Saerra »

Texaporte wrote: So for casting Rebirth in a raid, you have to trust two people: the person you're rebirthing, who should be aware and stand up during a safe period, and the healers, who are usually alerted to the fact that a rebirth is happening and the target will need heals as soon as they stand up.
That's pretty much it, rebirths are usually called out, and even if they aren't, healers are trained to quickly get someone back up to full the second you see low health. Rebirthing itself is a very useful tool that can save a wipe, but the need to have someone full health just doesn't exist but in the rarest of situations, whereas a dps glyph will constantly be useful.
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Akane
Posts: 174
Joined: Wed Mar 25, 2009 10:37 am

Re: DPS meters and you

Post by Akane »

Texaporte wrote:
Akane wrote:
Texaporte wrote:Minor glyphs don't really affect DPS, with a few notable exceptions. We're not telling you to reglyph everything. However, you said your goal is to do more damage, and switching your non-damage glyph to a damage glyph would accomplish exactly that. Perhaps it will be a minor improvement, but a lot of minor improvements lead to bigger improvements.
Oh, I know, Dom. :) It's just like some safe thing I like to have...but if I am gonna DPS then I should just do that...I was just mostly having the ignorant notion that if *I* cannot DPS as hard as others and it is like at the last few percentages and like say I have my rebirth, no one calls for it......and like I go pick Hildur, Camyu, or whomever else may have been killed to push out that DPS that I can't no matter what I do.....just thought it would be helpful to have people at full health and raring to go instead of at 20% and possibly die instantly due to aoe or something. But, it's just the wanting to keep people safe and healed up mentality that I should just do away with and go be some "cold hearted, uncaring" DPS. :) I guess if you are pure DPS you don't tend to care about others so much. o_o (that is my serious face)
We're all part of a team, and we have to do our part and trust that everyone can do theirs. I joke a lot about my DPS as a tank, but it's usually just that - a joke. When it comes down to it, my contribution to the raid has very little to do with what I do in terms of damage, and has everything to do with not letting everyone else get aggro and living through the boss fight. I used to have Judgement glyphed as Tex, but I gave it up in favor of making sure that my taunts always land, because that's my job. An extra 50 DPS or so from a glyph isn't going to help the raid quite as much.

So for casting Rebirth in a raid, you have to trust two people: the person you're rebirthing, who should be aware and stand up during a safe period, and the healers, who are usually alerted to the fact that a rebirth is happening and the target will need heals as soon as they stand up.
All this talk and pressure, makes me wonder if I should just return to being a tank only.....granted there are a whole slew of different pressures there....but I seem to have this underlying "keep EVERYONE protected" type mentality, which seems to transfer to all my toons. It is more important with say being a TANK or being a HEALER....but being a DPS it doesn't apply. Because as a DPS your job is to DPS and that's it....even IF you are a hybrid class and CAN heal or whatever....that's not your job in the raid, thus is should not be your concern.

I am just thinking too much into it....but I tend to be concerned. I was testing out the glyph on my other lesser geared moonkin on Rexxar. I guess that extra 150-200 dps would help the raid, right? I'm gonna test on Tsukiki though. :)
Akane
Posts: 174
Joined: Wed Mar 25, 2009 10:37 am

Re: DPS meters and you

Post by Akane »

Saerra wrote:
Texaporte wrote: So for casting Rebirth in a raid, you have to trust two people: the person you're rebirthing, who should be aware and stand up during a safe period, and the healers, who are usually alerted to the fact that a rebirth is happening and the target will need heals as soon as they stand up.
That's pretty much it, rebirths are usually called out, and even if they aren't, healers are trained to quickly get someone back up to full the second you see low health. Rebirthing itself is a very useful tool that can save a wipe, but the need to have someone full health just doesn't exist but in the rarest of situations, whereas a dps glyph will constantly be useful.
That is true...I guess in the long run...that glyph is not very useful for a balance druid...and becomes LESS useful for a resto druid. Perhaps for a resto druid just starting out raid healing to give them that "extra buffer space" in case it is kinda harrowing and lots of damage is going on...but I can see it being obsolete eventually.

I guess I just needed to see the reasoning behind the usefulness of the rebirth glyph...why are there so many useless glyphs then? ^^:;; Why not make a glyph to make my wraths and starfires have stacking spell damage/haste buffs everytime they crit? Make moonkins more useful than just a token 5% buff why dontcha?! :) I lament moonkins cannot get the respect they deserve and are just "there for the 5% crit buff". ^^;; Sorry, you can't DPS as much as the "big boy DPS", but here is your 5% crit aura....have fun....gg Blizz ^^;;
Texaporte
Posts: 552
Joined: Thu Jan 22, 2009 11:18 am

Re: DPS meters and you

Post by Texaporte »

Basically, there are useless glyphs because there are only three spots for glyphs and while Blizzard wants it to be an interesting choice, they don't want to make it so complicated that everything turns into a spreadsheet.

Imagine a world where all glyphs looked like this:

1) Starfire does 4% more damage
2) Moonfire dot does 8% more damage
3) Wrath does 5% more damage
4) Insect Swarm does 10% more damage
5) Starfall does 20% more damage.

Would you know, off the top of your head, which of those does more damage? It'd require a spreadsheet to figure out, and that's not what they want. They want glyphs to make abilities a bit more interesting or a bit more focused, not to make your decision-making process incredibly hard.
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