Re: Healing 101: Raid healing and you
Posted: Tue Feb 16, 2010 1:39 pm
@ adam: as far as i know, paladins do not autoswing while casting. so standing in melee is probably not going to give you much mana at all. Maybe a handful of swings during down time, but that's probably not worth putting yourself in melee range.
Regarding mana efficiency and 'rotation': unlike with DPS, healers do not optimize for max throughput. So there isn't a 'perfect' rotation of abilities. Basically, when the raid takes more dmg, healers will spend more mana in response. In other words, the 'right' mix of spells to use is the mix that will prevent people from dying, while spending the least amount.
Mana efficiency as a healer is more about careful throttling of your mana expenditure. Spend more only when the raid needs it.
If i were to piggy back on hamu's post, i'd say that the biggest lesson healers must learn when stepping into a raid is: working as part of a healing team. Its a very different experience than healing a heroic. Unlike tank teamwork (which is mostly hot potato swaps and/or coordinated movement) and DPS teamwork (which is mostly passive synergy gained from hitting the same target), healing teamwork is an opaque mess...
Those complexities makes self analysis very difficult, and progression healing the most stressful thing in the game. I'd council trusting the other members of your healing team. Andy touched on this, but an experienced healing team (that is: healers used to working together) will know almost instinctively who will heal what. Once you get there, you'll know when to throw big heals out, and when you don't need to (reducing overheals while helping mana efficiency).
That's synergy created by the players themselves, and not some in-game mechanic. It's pure teamwork, and as such is not going to happen overnight.
Regarding mana efficiency and 'rotation': unlike with DPS, healers do not optimize for max throughput. So there isn't a 'perfect' rotation of abilities. Basically, when the raid takes more dmg, healers will spend more mana in response. In other words, the 'right' mix of spells to use is the mix that will prevent people from dying, while spending the least amount.
Mana efficiency as a healer is more about careful throttling of your mana expenditure. Spend more only when the raid needs it.
If i were to piggy back on hamu's post, i'd say that the biggest lesson healers must learn when stepping into a raid is: working as part of a healing team. Its a very different experience than healing a heroic. Unlike tank teamwork (which is mostly hot potato swaps and/or coordinated movement) and DPS teamwork (which is mostly passive synergy gained from hitting the same target), healing teamwork is an opaque mess...
Those complexities makes self analysis very difficult, and progression healing the most stressful thing in the game. I'd council trusting the other members of your healing team. Andy touched on this, but an experienced healing team (that is: healers used to working together) will know almost instinctively who will heal what. Once you get there, you'll know when to throw big heals out, and when you don't need to (reducing overheals while helping mana efficiency).
That's synergy created by the players themselves, and not some in-game mechanic. It's pure teamwork, and as such is not going to happen overnight.