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Re: Sart 3D, zerg requirements

Posted: Mon Aug 31, 2009 1:53 pm
by Camyu
Camyu wrote:Sarth will have 2,510,100 x 1.25 health, which is 3,137,625. With 8 full-time dps and only 75 seconds to do it, we need to bust our asses and buffs, and deliver an average of 5229.375 dps per person. Keep in mind though, Tex would provide some dps, but we would also lose some due to dodging firewalls.
OK so I misunderstood the event. I thought that when the 2nd drake lands, we're screwed. If it takes 15 seconds before the 2nd drake's portal spawns, then OK we have 90 seconds.

3,137,625 / 90 / 8 = 4,357.8125 dps per person.

Yay. We still win!

Re: Sart 3D, zerg requirements

Posted: Tue Sep 01, 2009 9:38 am
by Daewen
So we found that this is doable, we managed it in 74-75 seconds, peaking raid dps at 50k!

Since we want to be all-inclusive and get the casters in on this action, maybe like the two ToC runs, we need to flesh out how to stack a 10-man magic damage raid, for buffs/debuffs, synergies, etc.

...Someone get this started, the only two I'm thinking of are the pally +crit debuff and the unholy dk +magic damage debuff.

Re: Sart 3D, zerg requirements

Posted: Tue Sep 01, 2009 10:19 am
by Texaporte
The major buffs are:

Moonkin: 5% crit buff, 13% magic damage, 3% haste, minor stats
Warlock (affliction): 5% crit debuff
Shaman (elemental): 3% crit, +spell power, Spell Haste
Mage: Int, Focus Magic
Shadow Priest: 3% spell hit, Spirit
Paladin: Kings (holy pally maybe? Or just have a prot pally do this one too?)

Re: Sart 3D, zerg requirements

Posted: Tue Sep 01, 2009 11:52 am
by Akane
I think if I can't get the ideal magic buffing stacks....I will fail at trying to get 4k dps sustained. ^^;;; I recently compared stats with Ian(Bosar) and besides being a few % away in crit and maybe 100 or so spell damage....and finding out that I didn't need 240 hit for a boomkin....that I will still fall below in DPS. :/

I fail. ^^;

Re: Sart 3D, zerg requirements

Posted: Tue Sep 01, 2009 12:32 pm
by Camyu
What about re-talenting or re-glyphing for better DPS, or redoing your rotations? Or maybe addons to tell you when certain things happen so you can benefit from casting the right spell at the right time? I don't play a caster, so actually I dunno :( :( :(

Re: Sart 3D, zerg requirements

Posted: Tue Sep 01, 2009 1:56 pm
by Texaporte
Akane wrote:I think if I can't get the ideal magic buffing stacks....I will fail at trying to get 4k dps sustained. ^^;;; I recently compared stats with Ian(Bosar) and besides being a few % away in crit and maybe 100 or so spell damage....and finding out that I didn't need 240 hit for a boomkin....that I will still fall below in DPS. :/

I fail. ^^;
You don't fail! You just have room to improve! Improving is fun!

If you'd like us to look at your spec or parse some logs that include you, please let us know and we'll jump on it. :D

Re: Sart 3D, zerg requirements

Posted: Tue Sep 08, 2009 11:23 am
by Akane
Texaporte wrote:
Akane wrote:I think if I can't get the ideal magic buffing stacks....I will fail at trying to get 4k dps sustained. ^^;;; I recently compared stats with Ian(Bosar) and besides being a few % away in crit and maybe 100 or so spell damage....and finding out that I didn't need 240 hit for a boomkin....that I will still fall below in DPS. :/

I fail. ^^;
You don't fail! You just have room to improve! Improving is fun!

If you'd like us to look at your spec or parse some logs that include you, please let us know and we'll jump on it. :D
I think it is mostly matter what I am doing during fights as a hybrid I tend to have to do things that other pure DPS aren't necessarily worrying about(besides moving sometimes) like rooting with some and as a caster, a very mobile fight tends to gimp my DPS....not to mention extenuating factors (fires, various other things that make you move or damage/silence you). I like the Vezax fight if only for the fact it doesn't have TOO Much going on in it I just have to watch my mana and watch for shadow crashes and life leech.

But, it seems if I don't have the right buffs, like say, it is some very heavily melee group and I'm the only caster....I don't tend to DPS as MUCH as I should. I've talked to Ian before about rotations/spec etc...but like I said before we're pretty much exactly the same in spec...the major things for DPS are all maxxed upon...so I just have to keep up with my rotation, cause sometimes I get confused, so, I'm not doing the wrath spam until eclipse/starfire spam until eclipse thing, keep up insect swarm....I think the one thing I have to quit doing so much is casting moonfire too often. It probably gimps my DPS a bit because I am not constantly spamming Wrath or Starfire.

But yeah.. :) That's about it

Caster Sart? (Was: Sart 3D, zerg requirements)

Posted: Mon Oct 05, 2009 1:53 pm
by janin
Now that we've manage to get Sartharion+3 down with all melee and with melee and a few casters, how about trying for a casters Sart+3? I think Luke wanted to try, but we'd have to pick a night he can do it. With all the new casters, I think we should have enough.

Adam

Re: Caster Sart? (Was: Sart 3D, zerg requirements)

Posted: Mon Oct 05, 2009 2:50 pm
by Camyu
janin wrote:Now that we've manage to get Sartharion+3 down with all melee and with melee and a few casters, how about trying for a casters Sart+3? I think Luke wanted to try, but we'd have to pick a night he can do it. With all the new casters, I think we should have enough.

Adam
I would agree. I think I will continue to put up Mondays for melee + hunters, and a caster person can actually set up a caster event :)

Re: Sart 3D, zerg requirements

Posted: Tue Oct 06, 2009 12:09 pm
by Camyu
Texaporte wrote:The major buffs are:
Moonkin: 5% crit buff, 13% magic damage, 3% haste, minor stats
Warlock (affliction): 5% crit debuff
Shaman (elemental): 3% crit, +spell power, Spell Haste
Mage: Int, Focus Magic
Shadow Priest: 3% spell hit, Spirit
Paladin: Kings (holy pally maybe? Or just have a prot pally do this one too?)
Back to caster S3D, we now probably do have enough casters for it... Based on this list, candidates with the required dps (average 4000+ dps after buffs & synergies) for the zerg method are probably (and sorry if I miss anyone):

Tsukiki/Pekk/Bosar
Mdlifecrisis
Dengeki/Winterborn/Chayin/Bluesweetie
Fiddletwix/Cazi/Gwaladys
Chamomile/Delnar/Charrel/Hatta

Plus a paladin or warrior tank not named Texaporte

The problem is, how to get 10 of these people show up at the same time other than Tuesdays and Thursdays. I think I'm going to try to schedule both Sarth runs on Monday back to back. Hopefully with the melee/hunter one finishing early with people that have been here week after week (and not wiping 15 times due to stupid sh*t), we can finish within the 8-o'clock hour, and at 9 we can start the caster version.

For the caster run though, we do need a sacrificial player to run away and then taunt Tenebron to chase him/her, which was usually accomplished in the other group by Werehamster switching to bear form (and not as the healer of the group) or Ajaxis.